A side View is maybe better. In this picture the horse looks unnatural for me. The front legs for a standing horse a strait vertical or a little backwards your legs looks streched to the front. Your hind legs looks okay but the change to the torso is too fast and the muscles not visible enough, your horse has a fat ass.…
Ya the 2 packages can do a lot of the same things but do it in very different ways. The java experience will help with python, I would recommend python over Mel for Mayas scripting, since Mel is less powerful and mostly just legacy now. Though Mel is needed if you have to modify existing scripts.
I dunno. the forms look pretty good going from the little SNES sprites - what i would say though is that the shin portion of the legs is super long. and there isn't any kind of S curve happening in the legs. nor am i convinced the break in the leg armor at the back of the knee is actually at the back of the knee
awesome. i agree w/the gladiator comments above. the leg coming forward needs some more shape to it. and it seems that that same leg is not coming out of the hip properly? maybe? that's RIGHT where my eye went when i opened that image up.....right to the front leg. anyways......that's nitpicky. super aweseom work man.
Character Update. I fixed the silhouette a bit. Enlarged the feet. Added more definition to the calfs. I better defined the knees. Fixed a issue with the shoes and added a slight dent on the inner part. Adjusted the inner thighs, and moved the legs a little further apart. Straitened the legs. Changed lower leg plate to…
Yea for IK handles you need to make sure the are straight in the front view or you will get that snapping. If you have angled legs you can make the IK handle for the leg and then rotate it into place. Then for the feet make them perfectly straight and attach them to the leg IK later. This is an example of a recent rig I…
ok so here is some pics from the unfolded turret robot, don't really like how the legs look, did have some more advanced legs earlier but i thought they would be hard to do well in the lowpoly, i would really be happy to get some ideas for new legs and ways to transform.
Comparing to the concept your legs arent too accurate. The end points for the legs look like stone on your finished model while on the concept it looks like metal. Also the beginning joint for the legs look more like sausages than what they look like in the concept. It looks pretty good otherwise I think.
Doing some more work on this. I've made it so that if you drag a light that's pure white into the scene and tweak the color temperature slider, the intensity stays the same (as is reflected in the luminosity of the image.) The intensity of the light will not change no matter what the color temperature is, unless you go…
Any chance we can get a screenshot of the problem? Is this happening whenever you create new legs? CAT can do a lot of funky things, especially the legs. Are you putting the legs into FK mode at any point? Also, what version of 3ds max and CAT?