@Panupat I pulled the texture reloading out of the for loop, definitely not my intention. I also applied some of your other suggestions to the best of my ability, I'm definitely not at a level to write well optimized scripts.....but I'm happy to say that after some more stumbling around I found a solution that works! The…
And we're live with the second release! Updated the thread on CryDev: http://www.crydev.net/viewtopic.php?f=315&t=94539 You can download the latest build here: https://github.com/returnString/CryEngine.RC/downloads Summarised (and apologies once again for the 'art', but this is fun!): Usage Guide* Extract the contents of…
Low Odor: I haven't done a *business* post mortem on ToG, but I did do ones on the design and some of the development process. Here's a talk I gave last year at GDC about design stuff: https://archive.org/details/GDC2015Mirabello .The most relevant bit to this conversation was my conscious decision to aim low on the…
I really wonder what is going on with cryengine eaas now. They seem happy to just do big deals with large companies and government organisations, which is fine if that's the best way for them to stay profitable. But it just leaves the eaas version of cryengine floating around as some sort of strange half-hearted attempt at…
I'm not sure why Ptex hasn't been integrated into ZBrush yet, but I do know that Pixologic views PTex as basically as fairly similar to their UVW idea, so until the industry really standardizes on that format for a bulk of texturing work and not some new standard maybe they will hold back. AutoDesk also has a way of…
I DID punch words into google, and received small, undefined, bumpy schoulders. The best thing I found during my research was this: Yet this is for a static sculpt and not quite suitable for game art. Nor it gives insight of the modelling proces. And I don't want to follow one tutorial. I was hoping to get insightfull…
Well the thing is making portfolio art and being a game developer are different things, I didn't fully realize this until I started working on a full project outside of freelancing and basic "just art" stuff, even with a heavy modding background it was only then I truly grasped the difference. There's alot of things you…
The one thing college does help you with is making contacts local to the toronto game industry. This could grow into more professional working relationships in time. Make sure you know why you want to join the game industry. Do you want to do art, are you more about being a part of a company that makes games you love…
I guess I need to clarify a few things. I guess I'm not getting my info across properly. 1. I need US residents only. Reason being my company is not prepared to cut international checks. Once this new business plan is in place, and I have jobs rolling in. I could start using non-US residents. But for now, it's US only .…
I don't think that's something you should do. Who defines what is good and evil? Some would like the player to lose the game when he gets serviced by a prostitute, would you punish that as well? What if the game designer is some religious nutcase who thinks those "innocents" are a bunch of sinners and deserve to die, how…