Thanks for replaying. I recently learn a new technique for doing tire maybe I missed something. The technique had you model the tread then copy and merge into a strip. Then plainer uv map, next bend into a circle and merge. Like this: [ame=" https://www.youtube.com/watch?v=GiyL5tg6NH8"]Modeling tutorial in Maya - a tire…
@jStins thanks for a reply! I actually did create a hole in the roof but the shadow was completely off, so I decided to go out of the realism here and made just a spotlight on top of the roof with a cold light temperature. It might be too "perfect" that moon is shining in the center of the attic, but I think that a lil bit…
Hi Thechallenger thanks again for your feedback its a big help :smile: Before I red your post I worked on the detailing on the arms but then I played a bit with the hip getting that counter balance. Because of this golem's origins I was planning on making the textures similar to the rocks found in countryside areas around…
Vig - Thanks Firebert - Ya I've added the belt, it was always my intention to have the belt it's def an important feature, I've put it on its own UV map, I'll have an update tommorrow night with the belt on and hopefully the wings will be done by then as well. Thanks again for the nice comments. Oh and ya the wings will be…
Here's some normal map reading if you're interested. polycount wiki Here's an example from the link above that illustrates what happens when you bake something down that has perfect 90 degree sides onto a flat surface. It doesn't catch the light well and makes it appear too flat. So if you're going to bake the little…
Very nice. I too thought it was the concept art. I noticed a couple of things: The angle/shape of her hand holding the lantern looks a little strange (it might be the same on the other one, but I can't tell from the angle) and I don't really like the colored circles on the lantern. It is a lantern, right? The lighting…
What you have there looks good. Only thing id add to this point is your missing the creases of the brick work in the window frame border. And your overall brick wall doesn't seem to be made up of a similar brick. The reference shows tight creased, smooth bricks, while you have a rough surface with widened creases. I like…
Which brings us full circle to the idea of man-made islands as sovereign states. I have a copy of The High Frontier by Gerard K O'Neil that lays out a plan for space colonization (UC Gundam space colonies are basically based off of his ideas). There's a lot of information out there and hypothetical ideas about how space…
So this is a Nali Canyon temple. The ruins, the temple is atop a pillar in the canyon. This is the start of a sketch. I won't finish it tonight, just wanted to post. The main temple is atop the pillar in the first image, the large circle, and additional pillars are along the way to two other east and western larger pillars…
Hey man, am liking this so far. You've got a few intersecting sections, such as the corner between the wheel arch cover and the front bumper. Also, some of your edges are very tight, you'll get a much better bake if you soften them up a bit. The circles on the front grill also look skewed because the supporting geo is not…