how can I change the watermark? In the "C:\Program Files\Marmoset\Toolbag 5\data\gui\viewport" I found this file watermark.mpic but I don't know what format is this. at least I cannot overwrite it from photoshop (PS doesn't know this format by default). any thoughts how I can change it? thanks!
you can scale the UVs going into a maya texture node and indeed that data will not be passed through when the model is exported. in principle, if you apply the same transform to UVs plugged into a texture sampler in unreal it should give you the same result - if there's a difference it could be a few things - the texture…
Hey guys, haven't been able to spend as much time as I'd like to on this model recently, here is the first colour pass, haven't tweaked specular or gloss yet but try and get some more done this weekend. Still need to fix the UV's on the fingers on toes as they're slightly bleeding. C&C is encouraged, thanks to everyone…
Here are some update shots on the model. Still getting used to hard surface high poly modeling. Feel free to C&C :D Note: I did make a quick dupe to get the whole model together to quickly show it here. I will be cleaning up those nasty edges and adding in the missing bolts and other details in the final version. Just…
Afternoon Latest update, Diffuse Texture is 95% complete, last few details, need to crack on with the Spec which wont be too big of an issue. Any C and C welcome EDIT: Just noticed ignore the fact my edge scratching is perfect white, i forgot to turn off an adjustment layer i use in order to easily see where the scratching…
Good point Daz and Psyk0.Made some changes to the beak.I think I won't be able to make it look better with color, because of my lack of confidence to work with shaders and render trees. Need to work on that. Might do a color map after my second model, for now, I call it done. Thanks to all of you for your positive feedback…
Couple progress shots, did the baking and texturing today. I'll finish it up and do promotional stuff tomorrow. Ended up changing the design in 3D and going with the sun theme. Glad it worked out, cause I was hoping to keep the weapon and helm consistent. I'll post the vanguard with the helm and weapon tomorrow before I…
I'm coming to a close end on props now... I've managed to knock out quite a heavy amount of quick prop/decal work for the bridge today... a lot of it is very basic detailing but it gives the effects I want. I'll only really have tomorrow left to build anymore assets/dressing and then I close the book with lighting…
I'm still alive :D So happy with the improvement, thanks to you guys. Still in work in progress stage, there's a few things that I want to improve like the hair and little details to tweak and add but overall I think it's done. I'm still not sure about the head size.. too small again ? Next step is updating the…