After getting finalizing the webbing I wanted to combine everything into one mesh, so I dynameshed the model, projected details, and then resmeshed with Z-Remesher.The downside to this workflow is that my lowest resolution mesh is around 40k, so making big changes to the geometry would be pretty difficult if I need to. I…
mihalceanu: Thank you mate! t1mu: Cheers. Stinger88: I really didn't know what to name this set and took a while to come up with the name. Your suggestions is good. cottonwings: I'm glad you notice the starfish. Originally barnacles where on his head and amongst the seaweed, but it was hard to make it look right at a…
Is this the 'Warhammer 40K Rhino Tank' tutorial series, by any chance? It really is a matter of personal preference. Sometimes I like to add them as I go. Sometimes I'll model ahead and use creasing in ZB, or even the alternate dynamic sub-div mode - depending on the asset in question. Sometimes I'll model in Max, other…
I never went to post secondary. learned some 3d in high school and found a job working for my old 3d teacher after i gradded. I just worked at improving my art skills until someone from a studio took notice and thats that from there i guess. I would say I have been lucky and successful but it hasnt been without hard work.…
1. I just dont quite understand what to do, like. Hard edges, if you split your uv's at hard edges wont you have like 400 pieces? And how do you know if youve done it right? I guess I need a simpletons version of how to do it. I want to understand it but I just dont yet. D: 2. I can try a test bake here in a bit. 3.…
@Nodeway This forum has it's roots in game dev and is primarily a game dev forum. This $90 billion industry isn't just a few "old" studios. Windows is pretty much the defacto dev environment and either Max or Maya will have a big presence in most studios. I know a small number that use Houdini as plugin but it really…
all I know is, is that I would love to see something like this in Maya :P I had a look at Modo 501 and it gave my head a good spin.. I guess I´m getting old and stuck in my ways hehe. Once upon a time, trying ever package under the sun was no issue and in a few days I found them pretty fluid.. From Imagine, Real 3D and…
I'm in my third year at AAU and I haven't had much beef other than the cost being silly, and that we must pay a lab fee for each course held in a computer lab. I'd rather opt out of that fee and be denied entrance to the non-classroom labs than pay for something I never use. It's what -- $400 per course? this semester…
Is'nt this kinda false advertising? If you get people to play and run the game on max with the demo, they expect to be able to do the same with the full game. People make purchasing decisions based on demos, and there is no disclaimer that this is half texture res. Joe schmo will buy it based on it running well on max, set…
This is looking great! I love the imperfections in the fins, the bends in the metal and slight ill regularities you get when fabricating. All those little touches lead to the objects creditability and are oh-so-often over looked by 3D artists. For zero distortion, realistic bending and physics you can use Paul Hormis…