Hi Shrew, Your choice is a good one, quite simple with interesting details and dangerous as makeshift weapon. About the model, there are some glitches. First is the shape of the head on the left in your picture, it's a bit off. The reference isn't much clear and you could be easily fooled. Be sure to find as many refs as…
I really want to find a way to turn a rough lowpoly model done by using ton of boolean operation in 3ds max (with propperly set smooth groups but crappy topology) into good looking (but not ideal production ready) highpoly. Or at leas give this lowpoly a fake look of a highpoly. The final goal is not production ready asset…
I like unwrapping too, I'm always thinking about it while I model something. Stuff like...* Where the material and UV seams will go? * What kind of textures do I need? * How many texture sheets will I need? * Will some be tiling textures? * Will I use part of a texture to create a tiling mesh? * How the pieces are going to…
Alright, after much testing, i've found a working solution. I hope this helps anyone else who come's across it in the future. *** If you've had this problem after you've already painted your weights, you are in luck, you can use the "copy weights" command under skin/edit smooth skin to transfer your weighted mesh back to…
Hey Hito, this is a really cool idea. I like the tension of the guy not seeing the monster at first, and how the final action happens just of screen. I think your arm and leg movements are pretty good too. If you were to change them, I'd make them a bit more wild to contrast the smooth motions of the monster. 2 things I'd…
So I've had that same issue for a while with max. I've come up with a few workarounds and found some scripts that make my life easier. I know this thread is kinda old, but I think it's still helpful. ColladaCGF- http://sourceforge.net/projects/colladacgf/ This allows me to rapidly prototype, check scale etc etc. All you…