As far as tipping goes in America it is completely optional unless you have a large group of people or you eat at some asshole restaurant. I often don't give tips if the service sucks. I don't mind the large party automatic tip thing too much. I worked at a restaurant when I first turned 16 and we had people come in in…
Imo they should be paid only if you send them the model. If it's only screenshots of it, then no. If the OP wants to change studios, well, at least he should put the effort of doing the tests. Throwing blanks here and there "how much do you pay me to work at your studio" is a bit egocentric (no offence) And wanting to…
Well, initially i got a bigger problem. I think. Thru Adobe Illustrator a create a vector and extrude it in max. I got THIS. After some time i managed to close everything, clone for the lower part and then bridge the holes. I got THIS. I wont chamfer the border so i was ok with that until now when exporting the whole model…
Thanks! It's on the list of 'awesome stuff I could add', I'll get to work on it soon, stay posted for updates. Currently working on the performance issues, for a moment I feared it was my huge level blueprint that was clogging things. Luckily, the issues were all caused by the moveable lights, and the post process…
Actually the wind would hit the wall and be forced up and backwards. Here on the south coast of the uk we have 150+ ft high cliffs and we use parachutes to sit against the cliffs and glide all morning by hitting the up drafts that force us up and away from the cliff then as we come down we head towards again for another…
@belkun: thanks! I did a new retopo in zbrush for lod0 (had 150 tris too much..) then went to Max and used the optimize modifier and some manual tweaking to create lod0. smacked that on a uv map and used optimize again creating lod1 and then I repaired the uv mapping. Is there a simpler way? because repairing the uv map…
@Spudnik - I was kind of scared of breaking the poly limit since its only 150 for the LOD1. As for the bracers, I tried making it look like the blue portions were a separate piece now, so hopefully in conveys in the concept better. I hid away the back pieces because it just wasn't really looking right to me, I guess I'll…
32GB of RAM for sure. Once Substance comes into play having tons of ram is super helpful so you don't have to close programs while working in another program. I also can't recommend the AMD 390 8GB enough. Once again, it depends what you're doing, but the extra VRAM vs. the 980 (4gb vs. 8gb) is amazing for 4k 3d painting…
Hi Kelloggs. Just a few couple things that you might agree/disagree with:* He is like 190-200cm tall and right now he is looking a little too average in proportions to be have that heroic look. * He is currently too thin and the body is rather curvy which makes him look too feminine. * The thigh gap is huge, again…
Absolute basic instruction count for a solid color diffuse is in the 30-40 neighborhood. Also not all instructions are equal. An add is different than a square root. So its hard to say. However there are hard limits. 512 (I think) for SM3 (Direct x 7-9) 4096 for SM4 DX 10+ I just made up a shader with about 1200…