@FreneticPonies Thank you! @JunkieKong Good points about the values. I haven't really touched the boat yet but I will keep that in mind to separate it when I start working on it. I'll go ahead at adjust some mats in engine in the meantime. Bunch of progress shots. Stumbled across a nice substance tutorial. My result is…
this article made me want to download the trial. so i did. I then went thru the whole tutorial thing. thought it was cool. then i did my first agent mission outside of the tutorial. it was called "unathorized military pressence" where I had to find a transport ship and take the dudes on it. I warped to the location, it…
gilesruscoe: Cheers for the clarification and explanation. I'll definitely fix up that mesh; however, that file is acting weird. Every time I try and merge thing vertices together the mesh goes wonky and merges it dead centre on the screen rather than the point I'm telling it too. I'll head back to that, or even just start…
You would use Fume for Smoke/steam since its a hot liquid, the morphing would be handled with standard operators in Particle Flow more than likely. You could probably use it for water but there are better tools in Particle flow for that as well as other plug-ins like realflow. Now that I think about it RealFlow might have…
IDK what the heck im doing I tried those procedures and got no results is it because I have triangles instead of quads? This was a model imported from max as a .OBJ and sculpted in mudbox. Should have mentioned that I guess. Uhg I can't work on this in mudbox if I cant get this type of thing to work, good thing they are…
[ QUOTE ] Yes.... indeed. Ear is such a twisted shape. I had hell of a time trying to make good looking ear in low polygon cage. So I left it untouched this time and try to use Z-brush to detail the ears in high polygon model. [/ QUOTE ] you should watch out for that. learning to model all parts is going to help you more.…
I've been making progress on the Divination Moon Shop. Your feedback is appreciated to help me improve. I blocked in the large and medium shapes of the interior, and brought in rock I sculpted in ZBrush to give the base more interest. I also brought in beginnings of a giant fern and a banyan tree. The most challenging part…
@ellis_3d Love the blockout you've got so far! I don't know if the hills need to be pushed back too significantly, maybe more just increase their overall footprint, but I would recommend giving them gradual peeks and valleys as they look to be rolling hills in the concept. Though if you're thinking of going for more a more…
I don't have any translations. But I worked closely with a Chinese team a few years ago. We used three main techniques (english-fluent local managers, non-speaking video tutorials, and reverse translation) to communicate across three barriers (language, time zone, and culture). On-site English fluency among mgmt was the…
Thanks so much everyone for taking the time to write feed back! really helpful! -Definitely agree that the fur needs to be lighter, and the eyes are too dark. I had a real rough time balancing the stylized and realistic aspects of the concept. So definitely something i'll work on. - Spot on BagelHero, proportions are…