It's not a smooth as a baby's ass but it's more of a preview, i'll pop up the samples later on anyway anything noticeable I should change in the mesh/ render?. Thanks to Firebert for rendering tips, and here's the link to the tutorial i used to render it (with a mix of fireberts advice)l :…
cholden: :] ferg: thanks much dude :] keep up your awesome stuff, i need the inspiration StefanH: thanks for keeping an eye on it! glad to see it came through for ya P442: np fearian: :] thanks dude. whats_true: the next one will be set inside an explosive barrel factory. mixeh: ask and you'll receive. kind of. while…
@andrew: thanks a lot man. :] As for tips / tutorials, I'd say check out this tutorial from Eat3d. (http://eat3d.com/pillar) Riki (the author) gives out some invaluable tricks that any environment guy should know. @jouste: yeah i kinda horded this bit of stuff. :] got jealous of seeing all your sick pimps and sketches.…
Nice,nice DH! You probably don't remember me. 6+ months ago I think I emailed you asking for a tutorial to make something like your megnelda(bad spelling) and what type of wacom to get. I actualy Tried remaking your magnellda on a realy low polygon model(about 350 tris) and with a 4 year old rts engine.It came out amazingl…
I would check the leather bindings on the handle, as in your concept they cross together at an angle. That might be a bit tough but you can also pull off just having angular straps wrapping down the handle in one direction at say 45 degrees. Other than that I like the details you added to the handle thus far although the…
I still have trouble beggining a non-organic model...more mental than anything else though. I personally don't start out with a 3X2 box and work from there (even though I know I should, it really is the best practice), rather I model different parts like the head and hands and then do the rest. Slip if you want to maybe…
if you are on the go fast mindest , rig + join + blendshape sounds like a perfect idea. but if you really want to push your studies. i will investigate houdini with - kinefx join chains - vellum post sim with your kinefx anim as target ref geometry - then vertex animation texture for export This is very impressive work…
Hey there! First of all, don't be discouraged—you're absolutely not alone in feeling this way. It's great that you're taking the step to experiment with a Pro subscription and see how it affects your visibility but I don''t think its needed, it is however great for the tutorials and other features. While it can be…
I think you simplified and misunderstood. The program is the tool. You can't not learn it. But learning to swing hammer is not the same as learning to build house. But you don't learn to build a house by having carpenter show you one tool at a time and telling you what it does. You learn by seeing the problems that exist…
i not rig expert but I believe you'll need an aim constraint on the elbow. Also try tweaking its position slightly to influence which way it wants to bend. Like oglu said, for human characters there is so many powerful and free auto-rigs out there, no reason to do yourself unless you just triyng to learn (in which case,…