I think almost all of us started 3d because we wanted to help with some mod or add some custom shit to a game. He's the same. ADVICE TIME. Step 1, get a 3d program. I recommend 3dsmax. Step 2, do all the of the tutorials that come with the program. Step 3, find other tutorials online using google. Step 4, practice.
Hmm..okay, then I'll try making a new lowpoly :D I just followed roughly this tutorial, where he uses decimation master to make the low res.. http://www.giantbomb.com/profile/warxsnake/tutorial-creating-weapons-for-next-gen-games/30-31815/ Another crazy thing: When I use a blinn instead of a lambert it shows the normal way…
Look at some paint blending tutorials for photoshop, it's quite easy in the theory but takes a good while to learn(practice practice pratice!). Basically, paint a color, and with color picker and Opacity Pressure enabled in the tablet, you start painting and picking up the midtones resulting from the opacity changes to…
Welcome Gryx, Zombies are the shit, aren't they? I'll be tackling a few zombies myself pretty soon! Here are three freebie gnomon tutorials made by Ryan Kingslein on sculpting a zombie: http://www.thegnomonworkshop.com/store/category/168/Free-ZBrush-Tutorials hope these tooters serve as a better catalyst than all that idle…
@Demon Princess Thanks for the feeback and the suggestion @Pigart Doesn't feel like a waste of time for me. However I'm still going to opt following the tutorial which covers texturing the face. I understand the whole principle behind using the baked maps but for this sculpt I'm not going to do that because I'm following…
Okay I have a question; I've currently masked an area and inflated it to create the super-tight latex armour(?) this guy is wearing. Is it possible for me to turn this inflated section into its own SubTool? I found one tutorial which stated to hit the "Make3D" button under the Layers palette but the version I'm using…
First you need to have the UV layout completed before you do textures. There are many different ways to create a texture once you have a UV layout. One way is to export the UV snapshot to Photoshop to use as a guide to paint. Another way is to use Quixel suite or Substance Painter, try looking at tutorials for one of…
Question : The guide mentions the _M texture (for glow, reflection, SSS, and so on) but the parent material that we are supposed to use (CHR_Item_PM) does not support it. Shall we consider cubemap reflections off-limits, or can we use another material ? references :…
hahaha thanks Firebert as long as its not that easy. I think its racer445 demoing in the Tutorial no? his name is on there? and this one which is the same thing http://cg.tutsplus.com/tutorials/autodesk-3ds-max/project-workflow-creating-a-next-gen-sci-fi-prop-day-1/ anyway thanks everyone I'm informed! peace out! put your…
Thanks everyone! I was hoping to get to this more in the last few nights but due to Crunch and preparing to move up to Seattle I'm not sure how much time I'll have these 2 weeks. Ro-Sham-Bo: Nope I don't mind, I actually decided to make a tutorial for this finally since the question keeps coming up about the rendering :)…