Even single player is riddled with a few problems, like the "events" that force you to being stuck in 1 view until ALL the enemies have been killed, but the problem is sometimes not all the enemies walk into your screen so you have to run around the edges of the screen spamming some kind of beam and hope it kills whatever…
Yes and no. Yes you have the idea right, but your shape is far too simplistic, and should not be one single mesh in this case. You need to keep in mind how loops are added when you create your base mesh - Understanding how turbosmooth will affect a mesh will grow the more you do it, so don't worry if it takes a while now.…
Hi 1. You can decompile the models from the dota2 files. Its requires some software that is available for free and you propably wanna check out some tutorials on that since its a bit complicated if you have never done it. You cannot submit models for heroes to the workshop that are not supported by the compiler afaik. 2.…
Nice work man! High polys look great. I think you could play around with some of the textures more tho to really make them feel right. For example on your AR10 that first shot has a close up of the stock and the texture looks sort of stretched (uvs?) and there are weird things going on with black lines. Also I think the…
I agree with your points CrazyMatt, and Im hoping a lot of that will improve over time. I get the impression that they're still a long way off release and wouldn't be at all surprised if we see Q1 2011 release. The city definitely feels small, and to me, a little generic. If the city was say 5 times larger then the…
Robiq has got to go. Not only is it your leading piece (which suggests the one you think is best and it's not) it's filled with art from other people with no credit. You clearly have assets from Tor Frick's one texture scene blatantly copied over. And even your modular wall pieces are the exact replica of Philip…
Hey man! For just advanced lighting you can get most of the info from the documentation, YouTube and papers people have written about it. But let me be straight. When you then have finally nailed the lighting. All you will have at that point is a clean GI and some baked lights & probes. This is not enough for the whole…
I have some questions about my texturing I couldn't find answers elsewhere: -I saw suggestions for adding dirt but I wasn't sure how to do it. I tried sticking a dirt texture on a new layer and using some blending options but I couldn't make it look convincing. Tutorials I found didn't touch much on this. The Tracker knife…
@Joltya Thanks so much buddy I appreciate it greatly! My lighting is super weak I agree, unfortunately I have to teach myself as they don't teach this at my school so I am just guessing in between tutorials. I personally work in Maya (old habits die hard). I grouped each piece by similar shader and then exported as fbx.…
yea, the knife you posted looks cool, but its probably a bad choice by design because the materials in your reference don't read very well in reality even. I would guess the most important thing for you at this stage is to develop your artistic skills more, so I think the subject you choose to recreate in 3d (whether it be…