I have been dabbling in it for a bit. I manly learned using UDK tutorials. I recommended going through tutorials. You will kill yourself for the first day or so trying to figure how the hell to move around, but after that you should be good. Thanks for the advice on the coca cola machine, took me four hours to figure out…
The trees and grass are exactly the same as of the ones that are used in the UDK tutorial "3dmotive - creating foliage for UDK" I would strongly suggest that you dont take other peoples work and say that it is your own. You took the time to get the assets, i would defiantly take some more time in following the tutorial so…
@ IlyaIvanovArt Thanks, I have attached a pic of my graph along with a basic workflow breakdown @ teknomancer If you are just getting into Substance designer some parts of the graph may not make sense. I learned by watching the Getting Started tutorials and got my basic workflow from watching a tutorial by Christophe Desse…
ya i was just kinda pushing you towards a baked and ndo workflow becuswae yo gave pbillipks artwork as exemples, and i know that texture set was made mostly by baking highpolys down to planes. these 2 tuts explain what he does with most of his metal textures.…
I've used the wind filter in Photoshop with some success for dripping rust & dirt, but generally on much larger scale objects (warships). This http://www.phong.com/tutorials/slime/ is a nice, simple tutorial about the basic process. For larger streaks, I'd use a simple gradient in the alpha channel to gradually fade the…
The polycount wiki has a good selection of tutorials that goes more into detail. I mostly learned what I know about adding dirt,scratches, rust etc in an ideal manner from the Tracker knife tutorial. The rest came from just observing everyday materials and making a mental note of how those surfaces came to be.…
I think tutorials can be good when you are totally new to any 3D software but other then that I would recommend to go through a project as you usually would in any software, search for tools and when you get stuck you can look up a fix for that certain problem, at least for me that helps me remember stuff better then a…
cookedpeanut- Thanks! About the hair, I was thinking of making a mini-tut for it, but it would be in vain. I learned (recently) how to do it from a great tutorial by Glauco Longhi. Here is a link to the tutorial. ComatoriuM - Thanks! I hope to keep my momentum and make it even better. I've been sculpting on the body, and…
N88tr: Ask me questions? These are not tutorials as such. I started doing the recording as an overzealous crack at doing video training dvds. Then I ended up just lenjoying seeing what I'm doing played back. Helped me a hell of a lot in verbalizing what my process is to my coworkers and my students. Eventually there will…
By the way, im actually following this tutorial; http://cg.tutsplus.com/tutorials/autodesk-maya/create-a-new-york-subway-entrance-in-maya-day-2-uv-and-bake-2/ when he bakes his normals from high to low annd his uv's are sewn and normals hard edged, yet he gets the desired results. but im not :s and im doing it exactly.