n88tr: I'm not doing anything really special just a skylight a regular white spot and a cloured light so its easier to see the details, i did follow this http://www.artemstudios.com/08Portfolio/Tutorial/MaterialRenderingTut.htm tutorial for the high poly material and it helped a lot. on a side note i didn't get much…
I've been doing some ZBrush tutorials lately, so as I am "replicating" what the tutorial is teaching me, am I stealing someone elses art work? No, I'm just replicating exactly what I see so that I get practice in a certain skill. Same thing dummyyou did. Why the drama? This is not an ideal welcoming ceremony for a brand…
Hey! Looking better, but you're still not quite doing all the steps. I was also going to mention the small, medium, large principle but it has been excellently explained above. Instead I searched on polycount for similar threads to yours and found some interesting links where you can see how other artists approached their…
Wow thanks so much for the replies people! I have got my hands on the eat 3d Lighting and post processing tutorial, and am going to sit and watch them now. @SouthpawSid Ok more shadows, I get you :) I'll work on that as soon as I can. @Bart Yup got the tutorial now! Gonna watch it ALL and learn! Thankyou ;) @walkonsky I am…
Good effort so far man, i like the guys suit and your mckellen is not a bad likeness. :thumbup: IMO Your spec maps and diffuse maps seem too similar so i think you should develop them in tandem. The diffuse needs to be flatter, darker? The scratches seem to be in the indented areas? how so? The edges get batterings…
Hey dude, your wireframe is really difficult to tell whats going on just leave the mat and put the wireframe on. What software are you using, without meaning to sound rude its obvious you are quite new to character modeling have you looked at any tutorial dvds? im not much of a character artist myself but i would recomend…
I've been doing a lot of hand painted work lately and my advice is to take a single piece of your work and push it as far as you can instead of polishing the whole thing as a whole. Take just one of those bricks on your tiling map and focus on making it look really good. Even though it's hand painted, real life references…
Oh, dur it's a frog I need to make the eyes bulge out not go in, I'm dumb. Yea it does look alien. Hmmm... thing is I was thinking that I was I could get practice making textures in a simpler, maybe not easier way. I see a lot of terms on this forum about baking textures, normals, I see high poly things (excuse my noob…
Hey man good effort so far!. How much time have you spent getting to know Maya, and modeling work flow? I ask because if your completely new to this you may want to put some time into tutorials, there are a ton out there and look for one that is a beginner level tutorial. You should be able to find one that kinda lines up…
yes...just like daz said. i probably should have put that in there myself. feelin' loggie today...late night. here's the model w/o subD surface: also, this tutorial i know has helped a lot of people get started...including me. http://www.secondreality.ch/ my advice is to not follow the tutorial vert for vert...that may…