If anything, taking a step back to the days of how VHS rentals were handled would be the best move IMO. In those days, companies like Blockbuster would pay for the right to distribute a VHS movie rental a couple weeks before it was available to buy at the retail stores. I remember I had all this explained to me when I…
Love my pencils. Honestly, for quick studies and sketches I use a normal pencil(the non mechanical) in 2B, sometimes I use it up to 4B. It's great for putting down large areas of shading due to the softness and width of the nib, as it gets round quickly as it's so soft. After I've got my idea's sketched out, then i either…
Maybe someone can get this to work 100% of the time. http://www.bryancavett.com/edgeSlice.ms I'm getting the length of the first edge and a point clicked on the edge. Getting a percent from it and using it on the slide option for the connect command. Then I run a edge ring and connect with the new slide settings. Sometimes…
[ QUOTE ] But i'm actually more of a unified theorist when it comes to quints / unicron and moreso a quint fan. I think for a live action film a unified theory could somehow tie both lineages in while making both entities equally as powerful as they were portrayed in the toons / comics. [/ QUOTE ] Brut please stop. With…
i finally got around to pulling some images together to share with the community and contribute to this thread! my apologies for some of the crude images. i had a number of random stuffz to B making 4 TQ. these images were collected in an assortment of ways, be it a screen shot from the editor, max's viewport, during…
Hey guys! So I'm working as a tech artist on a student team creating a 3D game written in XNA/C#, and right now I'm trying to set up an import pipeline for our artists. Now, here's the thing: I'm trying to use the pre-supplied XNA .fbx skinned model importer as a jumping-off point (…
Hey, I made my first plugin it's suppose to make sculpting faster. The current features are: -Extracting a mask without out thicknes and without the ugly rough edge. -Making a duplicate of current subtool and makes it ready for an insert brush to be used after that you hide hit a button to delete everything except for the…
I've had this idea for a while but just never got around to posting it, figured this was as good a place as any. The UI in most everything from max to maya to zbrush is a terrible pain. Hotkeys are never what i want them to be and buttons are never where i want 'em either. Changing these things is also a total pain in the…
I'd love to see an update as well, but I agree that the current version for Max is already great and understand there might not be a lot of demand. You can group islands in the UV editor or do name selection sets on a per face basis for editable poly or mesh objects, but both are fairly fleeting. Another more permanent…
I'm making solid progress but my timeline ended up being way off. I ran into a number of challenges and snags early on with rigging as it's my first time. While I've solved those issues, it ate a large chunk of time. This will still be finished by the submission date of Sept. 1st. I did a rough paint over in the image…