good model/textures etc. but i have a problem with the fac there seems to be no targeting device or camera/laser etc. how is this supposed to target people or operated by someone if it cannot see :) other then that great :P
uv set = uv channel. A model can have multiple uv layouts, each on a different channel (1,2,3,etc.). Tiling UVs for the color map (uv1), unique UV for the lightmap (uv2), etc.
@Faf : AWESOME! :D I love the tutorial to death but there's alot of steps that are hard to follow, especially setting up the composite etc. The custom matcaps etc. Creating a gumroad sounds fantaaastic! Looking forward to it!
only noobs use normal 1024, 2048, etc etc sized maps, just make it whatever size you need it. Real people work with 1000 x 1000 or other 'normal' numbers.
I'd be interested in this for sure! You still need devs? :) It could be a cool thing to get some devs around the world to do it, we could talk about working in different countries etc etc.
I remember being pissed that it rasterized all fill and shape layers, killed adjustment layers, groups are messed up, etc. Always save a backup PSD before I use it, Flatten, etc.
Here you go guys: http://assets.ign.com/videos/zencoder/960/c541f903e169342f89f48765d78a7425-2500000-1370994233-w.mp4 Interview where they talk a little bit more about the gameplay, our engine etc etc.
Ah, I've done so! I always bake on a triangulated mesh as I've heard it's better for the roughness map etc. :) I'll check if it's a triangulation transfer issue of some kind. Thank you for the lead!
You cant retain uvs of a model if you add geometry to it as that geo hasn't been uved. Is the lower left model the reconstruction? Why does the garment need to be totally 2 sided instead of the sleeves alone?. zBrush is good for modeling uvs used inside of zBrush, like pistol grips and such. The only time you can retain…