Wha..? iD made quake 1,2 and 3, and made a new engine each before they made doom 3 and it's own engine. Once DNF is released, they need to have a special edition that includes all versions from previous engines, I still would love to play the version I saw a trailer for on the Unreal Tournament engine from over 5 years…
its probably pointless to make any general suggestion. if you have a specific project and goal in mind it may be possible to consider how certain tools could help. in general, having steps between edit the level and play the level is worse than having immediate feedback. if you were remaking goldeneye n64, as an example, I…
I think its because your baking software and rendering software is not synced. Check the Handplane thread to get more info about this "synced" thing. If you want to show your final normalmapped model in Maya, then I recommend to bake your normalmap in Maya. Because probably its synced with itself.And if you want to show…
[ QUOTE ] again not something that needs to be "implemented" in code.. we do this, its part of the rig, no programmers required. [/ QUOTE ] Please correct me if I'm wrong, but you're engine still has to read that rig right? As far as I understand typically eye controls are done using look at constraints with some sort of…
Hello, my name is Barto(Bazihar on socials) i'm working on my first OC but i just can't get the hair to look good, i've watched a bunch of tutorials and it seems i'm doing nothing wrong but it still looks bad and idk why, i'm using GSCurveTools to place the cards and the textures we're made in FiberShop This is the reason…
I am soon to finish high school and in need to pick a college(if thats how its called) to go to. Now im having a lot of conflict as to what college i should go to,as it determines what i will do in life. So im currently finishing engineer high school and "looking" to go to a state engineer college as that way if i am good…
Vassago: It would as long as you convert to your game engine's tangent space! There'd be no point converting to an arbitrary tangent space (eg. Maya, Max etc) if your game engine doesn't use exactly the same calculations. Ideally either the engine would be set up to match a certain preset, or you would add a specific…
Normally you have an exporter for the specific engine. Most of the time you have to define a certain range for specific animations and such like 0-29 = Idle , 30-59 = Walk,60-89 = Attack and so on. I don´t want to be rude but why bother with a Java 3D Engine? Why not stick with Ogre3D, or more complete engines like Unreal…
i think the good thing about patience is that each part of the design will feel fleshed out, so instead of looking at the project you start as i have to get it all done every-day. Look at it as i have to get this clothing to look right, that is how i get and or got by with the scylla "goal", i still have yet to pose and…