Really happy with how the cabinet turnt out. I'm now working on small props for in the cabinet and on the table, also working on papers and other decals for on the ground. (PS: It's running on 60 FPS again! :smiley: )
Hey guys, many thanks for supporting my work. Now I´d like to work on decals and textures and more grunge. Maybe I create some more assets. Update will follow soon.
i am pretty sure the textures are just photoshop paintovers and not actual textures on the mesh. you can tell that by the inconsistency between different views on decals positions etc. impressive work none the less!
This is a really unique piece, I love the style! My only suggestion would be maybe add some wear decals. And did the texture come out more yellow than it should have in-game?
Looks good - dont know why but some of the decals aint working with my cs-s version (blackframe, plain red bombspot). placed into steamapps/myusername/counter-strike source/cstrike/maps ?
Well, it was a bit more complex than just "slap in" a metal texture. And the colors will come plus decals. I guess I made myself unclear when I only said "phase shift".
Tileable materials to keep the quality/fidelity high and texture memory overhead low. If its painted a certain way, whatever that means, it could be handled via masks, vertex painting, secondary UV sets, decals etc.
So moving on, with the topology completed and unwrapped, I've started texturing him in Substance Painter. I'm aiming for accuracy to the Kansas City Chiefs home jersey that Patrick Mahomes wears, complete with all the necessary decals.
[Gryffindor common room Update] working on the chandelier lamp shader so annoying ahah, that's the best i could do xD Next i'll be adding some dirt decals on the walls and floor to break the uniformity .
i think it was 1500k triangles. texture size was 768 diffuse and spec, 1024 normal, 384 decal. weird i know, but thats what they asked for when i did it like 5 years ago.