Thanks for your kind words, really appreciate hearing it from a fellow artist :) And yeah, I guess it is not so obvious for now and we should improve UI anytime soon, but you can just leave Levels/Maps Quantity at 0, and it would not affect total cost/time estimates. And you can always check what calc estimated in…
I've done some minor changes/improvements on the low poly and baked some maps as well. Bear in mind it's first time I do this, so any advice and comments are very much appreciated. Thanks :)
thanks @Neox, the ZModeler actually is a strange and mysterious tool for me, thanks for the answer and i'll properly learn it sooner or later. So you suggest to make it from a simpler mesh and then merge it with the sculpt of the head? Because the main goal of the sculpt was to sculpt it in zbrush for learning the software…
@NikhilR Thanks for taking the time to reply in such detail. Your insight is very useful since i'm not familiar with the typical hiring/ranking of an individual in a game studio. So if I manage to get a solid character portfolio, you think it is possible to get hired onto the character team and work on characters from the…
Hey man, sorry for the late reply but here goes. There are still some areas with visible seams, meaning there is a sharp line and discontinuity in the textures. The white paint on the side tanks is more low rez than the rest of the terxtures. Idk what happened there but its very distracting. Also the grunge or chipping…
Hello everyone! I’m excited to share my latest Unreal Engine project with you. This was my first time experimenting with ray tracing, and I’m truly amazed by the level of quality that UE5 can deliver. I hope you enjoy the results! I am hoping to focus and improve my lighting skills for my next project, does anyone know any…
Thanks! I'd do a render with wireframes in a free time, but the topo is a bit messed up sadly. Yes it's HDRi, 8k free HDRi, you can find here: " rel="nofollow">https://hdrihaven.com/bundle.php?b=free_bundle :) It's not my concept (sadly, because I just love it!), I found similar image browsing the Internet a few months…
The only reference for materials I have is the concept. For the most part I would say that I am guessing the materials based off of that. For the yellow bits, they could be plastic or they could be metal. Right now I have them more as a matte plastic. For the tubes they would be a plastic. I figured that the majority of…
@MaccyF thank you for tanking the time to do this its appreciated. And on that fixed these issues. Its still not perfect but i am going to ignore the small problems with veranda and poles being slightly out of persepective as I am happy with the proportions and I do plan for it have shots from various angles :) Also if…