scaling the imported rig bones in pose mode might introduce non uniform scaling issues, but visually it looks fine Not sure if it s best just to snap the rig the the imported rig in edit mode or do it it pose mode on frame 1 anyway you can see what I have done here with my chibli iron man…
If you are going artwise and Isometrics, you should look in to warcraft 1 and 2, starcraft, C&C RedAlert1 and 2, C&C Tiberium Suns + Expension. Also observe the following online mmorpgs on the following website: http://us.91.com/ Others that are not on site are: Dragon Raja, Diablo 1. Also the non Isometric ones. FPS: Doom…
The fish thing is very interesting. And I like your swirling background pattern continues very, very lightly in the frames background. Black font should read very easily on it. Im wonder what are you trying to accomplish here? Are you making a Portfolio site that is targeted to getting you a job, or are you just building…
3 point lighting all the way! The way I do my orbits in Maya: Make a camera, set up your 3 point lighting, then group them all. Set a key for the rotation of that group at frame 1. Figure out how ling you want the orbit to be, go to one frame past the last frame of your orbit. Rotate the group by 360 in the Y (assuming Y…
I'd agree with Zel in almost all parts of that post. With all the discussion lately about the horrid work practices of the larger publishers it really makes me think that the industry has gone into the deep end; being all about money and less about making interesting games. But then I'm working in the industry, just not…
Rolls eyes so hard they fall out of my head IGNORING THAT THOUGH... Looks bloody rad. I'm not the biggest Blizzard fan, always loved the art and worlds but had trouble getting into the actual games... This is something I'll be able to pick up easily, so I'm pretty hyped! Art and design direction is also incredible and…
This is awesome stuff! FWIW, I prefer Slime V.2, but maybe redden the foreground colors a tad more (compliment the green a bit more). Also, default Hell's midground colors might sell the environment more if you redden the layer immediately around the red background-- just to tie in the two major tones a bit more. I would…
I got another round of feedback and made some larger form changes. The knees and forearms were not working well and I wasn't happy with the shapes so I started some pieces over from scratch. I call this Version 2. I opted for making the knees part of the shin again and sectioned off the back of the calf. I retopologized…
Fire Knight with armor and shield I will probably go back and optimize some of the shapes like the hair and overlapping parts of the armor. We'll see how the others turn out. Unarmored: 680 triangles Armor: 1268Helmet: 186Neck: 48Chest: 118Shoulder: 136 (x2)Forearm: 98 (x2)Hand: 56 (x2)Thigh: 38 (x2)Shin: 90 (x2)Foot: 40…
Thanks chaitanyak! Here’s an update on the Undertaker’s Throne or Death Valley Ring. Currently viewing the scene in Consistent Color + Edged Faces. I modeled it in a cut-out style to fit under the dimensions. The planes shaded in purple/violet will be painted as if there’s a tunnel or pathway in the background. The ceiling…