I think ElysiumGX means "if the person in charge of the mod... is a poor programmer", then avoid. If the person in charge of the mod is a good and accomplished programmer, then I'd say it's more reason to join - good programmers in charge means they know the limitations and constraints they can work with, and means they…
For those wondering/confused : That said IMHO it's not really a case of lighting "being a bit deceitful", but rather, an illusion coming pretty much exclusively from the lighting :D But hey that's the whole point isn't it ... If anything I find the attempt from @SnowInChina to make an asset that consistently shades like…
Working on the garage area for kart selection. I had a really tough design constraint to try to work around with the decals. The karts can be painted several different colors and when I first used full color decals, some of the decals didn't match with the paint color currently selected. I am thinking I will be going back…
The guys at Pixelnauts did a amazing job on Contrast. They pumped out sooo much work for the two of them. It was always great to open up levels that once were blockouts and see how they interpreted them. Contrast had a particularly nasty set of art design constraints both geometry wise and lighting wise and they took it…
Is this to be an animated or static piece? I did a 'poke faces' on a plane and had marginal success for the first few folds just using the rotate tool- Ese the tilde ~ key to use the cursors location as the pivot point, and MMB to rotate based on view. If you wanted full control, you could get crazy with some nested…
As a personal point, when I started learning hand painted I also gave myself really small constraints on texture size. It's really easy to get lost in the weeds when you use a 2048 for tiling wood or a grass plane or whatever. I started with smaller stuff like 256 or 512 at most. When you're limited it makes you really…
I've seen some people say that ngons on 2d surfaces when just doing renders for clients are almost a necessity when time constraints require fast renders. But I am working on a game design degree so I don't see how that will apply to me. I find it hard to even make an ngon with all the tools wanting to produce quad…
You also have to remember that naughty dog is part of Sony so they leverage other Sony studios to help in production. Some of that additional art support comes from outsourcing "in house" so to speak. It's a similar case with a title like Killzone. Also on a high scale title like uncharted it becomes less of an issue of…
For something like that you generally have more luxury with rigging extra dummy objects. Rotating an object on only one axis (ie, spinning) and linking that object to another dummy object that lets you keyframe the overall orientation, position, constraints, etc. You can freely convert between Euler and Quat in Max (pretty…
Hi there ! Novelab (France) is looking for a 3D character animator to help us on a new stimulating AR project. This is a 2-3 weeks mission that would start as soon as possible. Remote work is possible. Required qualifications : * Good knowledge of Maya environment and animation tools * Strong understanding of video-game…