xaltar: that would be totally insane. me too +1 Neox: Thanks man! Adinas concept is NEARLY to the top of my stack - slowly worked its way there from when she did it, hmmmm maybe 9 months ago!!!!!!! But dont worry I'll get there!! Thanks guys!
I spent like 9 months working on a really complex character. I got some feedback from a professional artist and he was pretty impressed with the work but said people wouldn't like it because the face wasn't pretty. Lol. And it seems like he was right.
9 year thread necro, lets go I vaguely remember what this was about. Basically if you save your hotkey file, you can open it up and manually edit the hotkeys. The way the hotkey file is formatted puts all hotkeys between <Code> and </Code> block elements, for example <Code>L</Code> So if you know what hotkey you want to…
Wouldn't measured IOR values be an average of the reflectivity of all wave lengths of visible light? Shouldn't the specular color (included in the base color texture for metalness) be all you need? Or would you need to turn down the metalness from 1 to .9 or something to simulate that?
Looks really cool :) I'd suggest cutting down on the amount of renders. I know its a really sick environment, but I'd rather have my eye study 1 or 2 well chosen images than 9 images. Once again, cool work!
Looks like Scott Spencer has some videos up of a new model he painted: [ame=" https://www.youtube.com/watch?v=T7ddpVVPXag"]Paint a demonic creature bust in ZBrush (1 of 9) - YouTube[/ame] He works with similar techniques, only in zBrush.
Haha nice one Jackablade. Wow this brings back memories. I played this a lot back in the day, bout 7-9 years ago. I still have my cards in really great condition - Maybe I should pick it up again : p
Very good on you to keep up the 9-5. Schedule is really helpful. You're really motoring through this little guy! Comin along very nicely! I like that your taking your own creative liberty on the final rendering. Looking forward to the result!
Hi Krum, I have over 9+ experience in 3d character rigging and animation with Unity3D/UDK for in Game animations as well as Game Cinematics. Demoreel can be sent upon request. you can reach me at bhavesh@aswaforce.com OR bhaveshsuthar99@gmail.com Regards, Bhav
http://pixelenemy.com/activision-ceo-bobby-kotick-made-64-9-million-in-2012-among-highest-paid-ceos-in-u-s/ at least for Activision Blizzard, you know where most of the money is going to. i wonder how the people working there feel about it.