https://www.facebook.com/events/183709532221604/ Thank you to everyone that came to help out at 2nd Harvest! We got a lot of carrots and groceries organized and ready for distribution! Good job everyone :)
Been a long time since I've posted here. I've since switched to VFX, still love modeling, but have been having a blast doing vfx as well. Trying to transfer my skills from Activision's proprietary engine to unreal. Here are some VFX stuff I've been doing recently https://vimeo.com/183284401
Hey, It's finished!!!!! Thanks for helping guys it helped a lot and the project would not look the way it does without that feedback! http://polycount.com/discussion/183370/cyberrunner#latest https://www.artstation.com/artwork/JBbzR https://www.artstation.com/artwork/olW6w https://www.artstation.com/artwork/24yLe…
Hello @Ne0nfire, You finded a solution for your problem? Because, I'm have same problem, see please on this post: http://polycount.com/discussion/183349/zbrush-nanomesh-to-game-assets#latest
Hi. I also can't get perfect result in UDK, just saying. Unfortunately this looks ordinary to me. Multiple sgs = hard edges. One sg = bad shading without support edges, and hard edges along the uv borders sometimes. Anyway, my results: http://www.polycount.com/forum/showpost.php?p=1837800&postcount=129 These are made with…
The AAAAA megalon studio seems unlikely to me, at least if there would be one publisher who could be that it would be activision. All the other major publishers seem to be in decline. I think Activision is the last game publisher still being listed on the Nasdaq 100.…
Hey guys, finally get to show off this badass I've been working on along with Shay (Character Artist) and David (Technical Animator)! You can find the work in progress thread here : http://polycount.com/discussion/183371/gueilly-the-biker