Both, they are equally important. It won't require major rework as you already have a solid base. Key thing to do is clarify start/middle/end of all the important phases of the entire action. Take Brian's rule 1 to heart and key all your controllers for each key pose on the same frame. This will keep the blocking and early…
Hello! The new 3.05 features are a huge improvement to toolbag. With the bug fix of baking normal maps from LP to LP, making LODs easily and allowing other workflows is now possible in Marmoset. But I still seem to have found a few small issues when baking from one lowpoly to another. Here in this setup I have identical…
This is something I’ve been thinking about doing for a while. Color correction seems often ignored by video game artists for one reason or another. It seems a large barrier to entry is simply not wanting to buy a color correction device. This is where I come in. I have a Datacolor Spyder 4 Elite and am willing to loan it…
Heyo Me again, So @malcolm was wanting some Normal Map related scripts and I made some. Since there was more than 1 or 2 and they can all kind of come in handy I bundled them into an extension. Currently it is available for CS6 and CC (14/15 known to work so far) Feature Run down so far is 8 buttons that do the following:…
*Update 30/01/18 I've been updating my portfolio and realised that I'd yet to update this post. Artstation link: https://www.artstation.com/artwork/6VY3w I textured her in Substance Painter and rendered the images in Marmoset. For this project I'm making a 3D realistic character based on the Ancient Greek Atalanta.…
cut and paste: Game Addiction Clinic Opens In China With stories of obsessed online games players from the Far East becoming a mainstay of video game news, the first officially licensed clinic for Internet addiction has been established in China, with a majority of its patients addicted to online game playing, according to…
As i was trying to export mesh to texture it on Substance Painter. First i used obj. format file size, it was around 45 mb, after that when i exported it as fbx it came out as 14 mb; and i could not see any difference with the export in terms of result. Am i doing something wrong here, i dont understand how come such a…
Krita doesn't dither by default. I recommend working with 16 bits integer at all times within Krita for normal maps and using your engine to do the conversion to 8-bit. That way, the color management doesn't mess with the normal data. If you need to add some dithering on top of your normal map to break up banding that…
If you are an artist, it won't take you by surprise if I say I have a lot of art blocks and sometimes I struggle with lack of confidence in my work. The following drawings are the highlights of my last 6 months, and today I can say I'm happy with the way things are going on, but trust me, this pictures hide a looooot of…
I treat my freelancing (been at it for 6 years) as a regular full-time job, with the caveat that I need at times to work late, or conform my schedule to the client if they're living in an opposite time zone. I make myself available if the client needs to communicate after hours. If I don't have a paying gig I force myself…