Hi Juan! I love how this looks!!!! Can you make a tutorial on how you made this? From texturing to lighting and rendering. I've been trying to find a tutorial about this type of skin style rendering but can't find one. Would really mean a lot to me if you help me out!
Tutorials are your best bet, if your using 3DS max check out Arrimus3D on YouTube. He has lots of modelling tutorials showing how he makes complex geometry. Even if you don't use max I'd say its useful to see how he approaches problematic shapes. GL :)
Thanks to your reply Of course i watch video-tutorial for designer for now but it will take much time when i reach the knowlage state when i will be able to understand how to use edge-select-node :( "basic tutorials" will help me through a month :( May be any little ideas right now ? :)
Honestly when you first start creating models, you should spend a good while just following tutorials online. If you're aiming for games, spend time watching tutorials which take props from beginning to final product. You'll want to learn Maya and Substance Painter for this pipeline. Good luck :)
Generally in level design symmetry is your enemy. Especially when tactics are important. Also... some usefull tips on CS level design: http://worldofleveldesign.com/categories/csgo-tutorials/csgo-how-to-design-gameplay-map-layouts.php…
You need to use particle flow and assign a material emitter and then feed it a solid material. I have to run off to a meeting but there should be a tutorial or two online somewhere. I also think there are several tutorials about using particle flow to populate leaves on trees which should be in the polycount wiki (top of…
There is a short segment on creating texture content for the PBR tutorial I wrote on Marmoset's site: http://www.marmoset.co/toolbag/learn/pbr-practice This is an old tutorial, and looking back, much of the texture values do not make sense, but the basic concepts of material setup and observation are still valid:…
thanks guys. Its just a fun little challenge I set myself. I'm doing the whole game =D. But for coding I'm doing the game in Kismet. Using the same techniques in my tutorial series [ame=" https://www.youtube.com/watch?v=ib8hjnmDlHE"]Atttack The Horde Tutorial Series - 1.1 - YouTube[/ame]
Adam Skutt has a great hair tutorial, that's pretty affordable on GumRoad: https://gumroad.com/askutt The last 15minutes or so he goes over his settings for inside Marmoset. Also a great tutorial in general for hair card creation. Good luck! I think you got the shape and volume nailed though!
Okay i tried doing AO map and i followed this tutorial http://www.game-artist.net/forums/spotlight-articles/1317-tutorial-ambient-occlusion-maya-alchemist101.html but i tried doing it with my maya version which is 2011 and now i got this now i know this doesnt look right