Look up make up tutorials, try to understand how the different makeups are applied and what colors are often worn together-- A lot of your make up is blurry where it would be left un-blended by someone who's good at applying makeup. Additionally, look up eyeliner tutorials for common shapes and styles worn by girls going…
No. If it seems to you that 'stylized' stuff all looks similar, maybe you are thinking of a narrow subset of stylized stuff. A simple stick figure does not look really similar to an Orc in World of Warcraft. One way to stay consistent within a style is to clearly define the style, by examples and a text description. If…
Hi Chris! It feels like you're moving in the right direction with the hair planes, and I think that a lot of the end result comes down to going back and forth (seeing what works and what doesn't with placement, alphas, and all that jazz). I personally don't have enough experience to give a super direct method on hair…
what's your major? what's your research question? Writing a tutorial alone isn't anything worthy of a thesis/dissertation, unless you provide some NEW insight. Because there are already gazillion tutorials on this out there. This insight could be about modeling, e.g. a new technique. Or it could be about the way the…
I've looked around and there's not much, I've learned with some basic tutorials showing the tools and the rest from watching other software tutorials, XSI works very similar to Cinema 4D. Anyway: Headphones (incomprehensible language) http://www.youtube.com/playlist?list=PLA6EBD70F4E669008 (part 5 and 7 can be found on the…
I think step 1 would be just to buy and follow that tutorial, it should give you a great jumping off point. The software doesn't really matter and focusing on that will hold you back. Software isn't what is going to help you make great art, developing your eye for what looks good by consistently producing stylized art over…
Those are some strange textures - a lot of errors from what I can see which means if you spend the time to fix them, you'll improve a lot in a short amount of time! That normal maps has almost no information on it at all - mostly just artifacts. The render won't be able to do anything with that map. If you look at these…
Each game is different some are impossible to import 3rd party models into. If anyone here knows we more than likely wrote a tutorial for it and it is in our tutorial section. The most "3rd party user friendly" game I can think of is UT. Epic even put out a bunch of video tutorials on the DVD version. The videos help…
I would like to touch on a topic that was brought up by Rens - the actual journey of the learning process. I would like to acknowledge the power of self learning and self exploration of ideas. Its one thing learning how to do something from a tutorial - yet so much more can be learned by exploring your options, your right…
You should be looking at photo reference of a specific real world location. Look closely at the photos and try to analyze the material layers required to replicate that look. We have lots of great tutorials and resources for modular texturing on our wiki: http://wiki.polycount.com/wiki/ModularMountAndBlade Plus check out…