Hello folks. It has been a long time since I walked the halls of Polycount. I wanted to share an update that I recently made to a tutorial video that came out over a year ago. I added a couple of extra grass making techniques, less ramblings about life and being in debt. All done while on cold medication and red bull…
hi this is my first public game art tutorial its about creating tiling cliff/rock using zbrush, xnormal, and photoshop you can click on the link below http://arifcreations.com/blog/2012/01/21/tileable-rock-texture-in-zbrush/ I hope it will give you better idea on how to make tiling rock texture using zbrush and xnormal let…
Looks good man. I would suggest in putting a little hit more bump in the normals(though I am looking on my phone) and maybe dirty up the textures just a tad. It's a little too too clean for me. And thanks for the tutorial. I want to do a hand painted scene myself soon. I'm subscribing so if you get any more time to put…
hey guys, I have launched a new website where you can find awesome tutorials of Game Art. The courses are being uploaded on Udemy. So you can buy those courses with huge discount. There is always some sort of promotion running on Udemy. Follow the link below to check out my courses.…
Hi guys, I crafted another video tutorial on Maya Python scripting. This time I am going through step by step how to create a tool for constraint one object to a poly surface with a follicle. Take a look if you are interested in scripting for Maya: https://vimeo.com/137386161 The script is downloadable from here:…
Hello all I wanted to share an Unreal Engine Hair Shader tutorial PLAYLIST I made. It uses an HDA I made for Houdini for procedural hair cards with a procedural Hair Substance Designer material, however, it should still be good if you're not using those as it goes over all the inputs of the shader and what you need. It's…
Hi guys, I am looking for a good tutorial that teaches you how to make movie characters (something similar to the level of Kingsglaive Final Fantasy) especially on how is displacements, bump map is made. Also on how to make shaders and nodes and have the character rendered in VRay/Arnold or w/e. If possible, it will be…
So yeah I'm looking to make an illustration of a pretty complex scene,a bunch of guys(10+) charging in battle from the edges towards the center of the image, but I'm having a hard time trying to compose them dynamically and appealing. Any tips/tutorials you guys can point me to regarding this topic?Any help would be…