Check out Tim Bergholz' tutorials: https://gumroad.com/timb He has one on rendering weapons in Toolbag. "Ultimate Hardsurface Weapon Tutorial Marmoset Renders"
Started working on a pattern-based weapon skin. Plan on making a version for most if not all weapons. Any idea on naming/packaging conventions for these? Would be sort of silly to copy the same .tga into several packages.
yeh all those weapons[with exception of the rocket pod itself] are getting edited they were just placeholders for more accurate weapons thanks for the comments ^^
4D Rulers is recruiting help for Gore Special Edition, a re-release of Gore Ultimate Soldier, originally released in 2002. Were redoing most of the art in the game to higher resolution textures and higher detail models, and increasing the detail in the levels. Gore is a fast paced online first person shooter with unique…
Hi! I am a 3D modeler and currently wish to start a team to create a car combat MMO game. Will be similar to the Twisted Metal series but with many new features and many other functions! I will be making all the 3D models needed including building, roads, props, NPCs and weapons. However, I need some people to help me with…