Thats really sad, it should be way different. Not sure how long most of those take but my bachelor lasted 4 Years (8 semesters) and it was definitely short compared to the former diploma scheme where it was usually 10 semesters. But at least I learned a shit load of stuff especially lots of basics like anatomy, drawing,…
[ QUOTE ] Curious, will it be a games for windows title (I hope not)? I talked to one of the Shadowrun developers, and above is exactly what they had to do for Xbox vs Vista versions, but even then he thought the mouse still came out on top. [/ QUOTE ] I don't think it is going to be on the Games for Windows platform…
The mass of the shoulders is a little low, and out a bit far from the center (in the front view). The side view looks like his shin bends a little more than it should, the ankle is straght up while the knee is bent. His center of gravity is well in front of his feet, so he looks more like he is about to take a step rather…
the top of the guitar is not flat. Gibson Les Pauls have a curved top. and although you can't see it in that picture, you can see the woodgrain underneath too (keep in mind for texturing). in the standard, and custom range (looks like you're going for a custom) they typically use flame maple tops, quartersawn, which looks…
An Overlay is a layer blending mode found in programs like Photoshop, Illustrator (9 or later), Paintshop Pro or Painter. There are other blending modes you can use to get nice effects too. To make a metal overlay you get a picture that has the texture of metal which is usually rusty , dirty with a lot of texture to it and…
Depending on what type of brick it can work really well to sculpt something. Especially if it's more medieval. However you can achieve great results by just using Photoshop if you paint out the seams and generate a base. After that you can super easily extrude and inset some of the bricks. If you after that overlay some…
The info on the Epic site is pretty accurate. The default player models are usually around the low end of the 2k range, sometimes as low as 1500-1800 triangles. I don't think there's any hard-coded limit to how detailed meshes can get, but it's kinda pointless making a 10,000 poly model when a 5,000 poly model would do the…
I'm kind of with Rick on this one. I've had my fair share of long interviews and fly out interviews where you're stuck with em for a day or two. You usually know everything you can learn in the first hour if you didn't already do your research and learn everything before. As many of us have, I've been on the other side…
Yes, the UV's have to be the same for it to work. I do this by carefully building the high poly base mesh from the already uv'd low poly mesh. I made sure that none of the tools I use will destroy the UV's. I mostly use the "Connect" feature to add edges, and I try to avoid Chamfering and extruding because they usually…
I'm excited to start my own tower thread based Aero Blasters! Also known as Air Buster, I have this one on the NEC Turbo-Grafx 16 (also known as the PC Engine) and still play it to this day. Fan art to me is a way of telling my story and this is one of my favorite shooters. :poly009: A few things: 1) I'm not going to try…