Heres the tutorial, its on fileplanet sorry hehe http://www.fileplanet.com/dl.aspx?/planetquake/rol/exportingtoquake.avi Note these are additional Tutorials that cover some of the steps I haven't mentioned I have not created these text's but I can try and answer questions about them if you have them Smile…
Welcome to games, though I'm not sure we're doing a lot better, sadly. I hope you find something! I've watched some of your tutorials in the past and they were pretty good by the way! :)
Not an asset tutorial but the link in my signature has a (slightly outdated) tutorial on optimising modo for game art purposes, mostly links to scripts really. But don't be discouraged by a lack of tutorials (and there are game art tutorials — Tor Fricks Modular Environment Masterclass comes to mind, though the bulk of…
http://filmmakeriq.com/2011/04/20-lighting-tutorials-for-film-and-video/ (the linked site maybe not the thing you were looking for, but the site offers great tutorials you can then transfer to 3D - http://filmmakeriq.com/search-results/?q=lighting) ---- not especially for your scene, but I like these tutorials nonetheless…
yup :) 3dtotal.com is a good place to start. Go through these tutorials most definitely:- 1) Low poly game model by Athey M. 2) Joan of arc tutorial 3) swordmaster 3dtotal tutorial 4) that dobby and mad-eye moody tutorial by one of my favourite artists, julain mortimer To be honest, you would have been better off looking…
I think it came out really well. Nice one. This tutorial may also be helpful http://www.philipk.net/tutorials/materials/tilesold/tilesold.html it's more a combination of the naughty dog one with finishing it in max. You were asking about easier ways to bend the bricks into curves, this tutorial touches on that. I took bits…
Did you try the updated version xk0be? http://philipk.net/ndo/nDo.zip I added another example .PSD to the tutorial btw. Just a photo based one this time where I used hand masking a bit together with my nDo-generated normals (strangely the .PSD is ver large in filesize. I had originally planned to release it in it's full…
got a few requests to do a tutorial on how I did the destructible glass. Since the Fracture tool is out now, it makes my process look long and dull. But it works great in the Unreal Physics tool :) Plug-in used in the tutorial: http://www.mirvadim.com/ Tutorial Part 1 [ame] http://www.youtube.com/watch?v=l4-__PMrQ4g[/ame]…
Hey I think most of us have been in this position, I certaintly was and managed to overcome most of these thoughts. A fully detailed rifle would of taken me 3 months to create, now I can probably do one in 2/3 weeks. (High poly and started the low poly). However by professional standards that is still ''slow'' as good…
Hi everybody, I want to create a portal with tutorials, you can see my page here: http://cgcafe.pl/usa/ Give me an opinion on the tutorials as well as the functioning and whether you think there is a need for this type of page. I'm going to add basic tutorials about blender unity CryEngine but if the majority opinion will…