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Re: Physical based realtime renderer for animations?
Reply by
PolyHertz
·
Dec 2015
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Technical Talk
You can also show off your animated PBR work with Sketchfab.
3 results
Re: Color Spec/ Cube Maps and Decals
Reply by
[Ste Pie]
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Mar 2015
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Technical Talk
Anisotropic specular has been deprecated from 3.6 onwards with the introduction of PBR.
2 results
What are the most common ways realistic textures are made in game studios today?
Topic by
dosit
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Aug 2016
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Technical Talk
Are they hand painted, from photography, sourced from the Internet , pbr etc
WARRIOR 5026
Topic by
apllana
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Apr 2015
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3D Art Showcase & Critiques
Calling this done! 2x4096x4096 PBR textures and 38k tris. Marmoset Viewer: https://www.artstation.com/embed/3665899 Highpoly rendered in KeyShot 5
[Marmoset] Urbex corner
Topic by
Qdwach
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Feb 2016
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3D Art Showcase & Critiques
Some small scene I'm working on, practicing my PBR skills. I'd appreciate any feedback and guidance.
Re: Improving viewport of 3ds Max
Reply by
gnoop
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Dec 2022
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Technical Talk
Put HDR image as a background and use default PBR material with "high quality' next yo "perspective" in Max. It's all you need . They did it simple a version ago or so
Re: Greek Revival Architecture WIP!
Reply by
Stavaas
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Jul 2015
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3D Art Showcase & Critiques
You should totally get this badboy into UE4 and take advantage of the PBR!
Re: 3ds max Vray To Unreal Engine Converter script
Reply by
niak_ris
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Sep 2017
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Unreal Engine
New version wit Full processed Vray-> Unreal PBR shaders
2 results
Re: Rawk - Post any rocks you make here!
Reply by
teho
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Sep 2015
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3D Art Showcase & Critiques
hi all! material is fully procedural PBR, made in Substance Designer.
9 results
Re: IN PROGRESS: How to use Quixel with High Poly models?
Reply by
stilobique
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Sep 2014
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Quixel Megascans
You can actually use a build for PBR Viewport. It's unofficial but great !!
3 results
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