oh man this is awsome!! all went well for me installed max 2012. II did not know they provided this service, thats awesome. Kaza369: maybe try resign up but this time list the school you went to and indicate that you are alumni for that school, who is self training.
Hi guys, Really need some help please. Does anyone have a solution/script/ for Deep UV v1.3.09 to run from within 3D Studio Max 2008/2011. During installation under 3d max plugins option it only went up to Max 9. I know its an old program (used the earlier ver 1.2) and i have emailed Right Hemisphere about this. It…
I'm having an issue when baking out a normal map from Xnormal. I could be completely off the mark here but in my Xnormal bake (top in the image) the colours/ feel I am seeing look like a world space normal map to me. I have it set to tangent in the normal map baking options. As you can see when displaying with the Xoliul…
hello everyone im new to polycount, but i have a quick question. I now know how to model fairly well, and uv-unwrap. and now i'm wondering what the next step is? it's learning normal maps, right? i'm a bit lost with the amount there is to learn when becoming a 3d artist :P so if there is anyone that could help me it would…
When trying to export a view model reference, I get the following error: Writing Meshes... * "bip_hand_R" WARNING: Could not get a material for mesh "bip_hand_R". Skipping mesh. Assign a Standard or Multi/Sub-Object type material to it. bip_hand_R is a bone, why would it need a material? On a semi-unrelated matter, are…
I've been searching for the solution someone posted here a while back for AO baking in MR but I cant find it, it was something to do with making the low poly non-renderable (i've tried a few settings but no luck) to prevent the black areas you get in the map where the low and high meshes intersect. Can anyone remember what…
So I imported your fbx into Max, set keys for the morph channels. Exported through the file menu, and the expression on the cat and man are working correctly in Unity.
I'm feeling the same way as everyone else: too late, I'm mainly a Max user and I could just tell that Autodesk isn't as interested in it as Maya and most studios these days use Maya so it feels like there is less of a point in knowing Max... They should have just done this with Max and Maya from the beginning and got…
No need to use the bone system/tools for a vehicle rig. You can use almost anything as a bone in Max. Dummies and other Helpers work well. Laurens Corijin has a good vehicle rig tutorial here: http://cg.tutsplus.com/tutorials/autodesk-3ds-max/create-an-advanced-drifting-car-rig-in-3ds-max-day-1/ For Max Bones in general,…
thx for all the help! I just tried that max script and Glue it. That max plugin works great except that you always have to remember that you have to click "clear all" before you render a new sheet otherwise it will not be rendered in a new sheet. Didnt looked in all the features yet but its quite fancy stuff. Glueit works…