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Re: ratGPU : OpenCL raytracing renderer
Reply by
renderhjs
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Jun 2010
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Technical Talk
very nice, this whole openCL stuff seems to be the future for this kind of stuff.
3 results
Re: Answered: Quixel Suite - Multiple Meshgroups to one Texture(atlas)
Reply by
Twister3
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Aug 2016
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Quixel Megascans
Oh that's unfortunate! Maybe something for a future release? :) Anyways, thx for answering!
Re: Workflow Breakdown - BodyMech Transform
Reply by
_adamturnbull
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Mar 2017
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Animation Showcase & Critiques
Thanks @KielFiggins, hopefully going to do some more in the near future!
Re: Baking overlapping transparent surfaces in 3DS Max
Reply by
Eric Chadwick
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Apr 2012
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Technical Talk
Another technique here, for future reference http://wiki.polycount.com/NormalMap#Baking_Transparency
Re: The Beast - Traditional
Reply by
Zielarz
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Feb 2016
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Allegorithmic's the Beast
Great dramatic pose. It's so theatrical! Looking forward for future updates :) .
Re: Answered: Questions about the Mixer and Custom Brushes and Decals
Reply by
Synaesthesia
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Feb 2019
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Quixel Megascans
Opacity for custom decals should be coming in a future update. Stay tuned!
2 results
Re: Being on a Team - Building Relationships
Reply by
Brygelsmack
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Jun 2013
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General Discussion
Thanks for a very good response. I'll try to think about this in the future.
2 results
Re: Shenanigans and Endeavors - Some of my artwork so far! (Some NSFW)
Reply by
RobeOmega
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May 2016
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Featured Artwork
Amazing stuff! Looking forward to seeing more of your pieces in the future!
Re: Finally found this again, the best head modeling tutorial I've seen
Reply by
SuperFranky
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Feb 2015
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General Discussion
This is some really good stuff. Thank for finding it! Bookmarked for future reading :)
Re: Answered: Properly loading an ID Preset in Quixel Suite 2.0
Reply by
Synaesthesia
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Jan 2016
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Quixel Megascans
It's a bug, and is being fixed in a future patch. :smile: Sorry about the trouble!
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