@killnpc Oh trust me, I've spent all day doing this. There aren't anymore holes like that in the base mesh. This nasty tearing happens along whole edges, and when I check in Maya it's totally fine =/ I initially thought that same thing though. I've spent most of my day optimizing the heck out of the base mesh. There is…
Cheers. Good to know will give it a try. As for the texturing of the rock i ll just use tilable texture and vertex blend in the shader. After looking into it a bit more it seems to give the best results for a thing like this. Is there a way to create moss, lava or dirt by Zdepth in an UDK shader? Like the snow in Uncharted…
Tits, BrendtheCow: Thanks a lot guys! Really appreciate the encouragement. Hugh: Right now the hair and scarf are just extruded cubes, to rough-in the shapes. The back of her hair is supposed to be a big chunky braid, so I'm trying to make my base-mesh actually interlock like that. Additionally, i'd planned to make her…
No, I don't mean to paint the door on the wall, I mean to have the door be a separate object, instead of built from the wall. Such as: The first building as the door and frame as a separate object from the house. The wall it's attached to is just a single polygon, so the house is only 88 tris. The second building is made…
Hey thanks for the replies so far guys. I tried re-working the edges a bit. Specifically, which edges would you subtract or move? Do you think I should get rid of the head altogether and re-do it with more detail or just edit the one I have now? Also, in order to add his clothing, would you edit or extrude the exisiting…
#6 Finally finished texturing the Microphone Enemy. Now in Marmoset Toolbag, normal map errors are more noticeable. Will be more careful when baking normals in my next projects. Also, I think that the eyes could be self illuminated to some point, so they will always be white and not get so dark under light conditions like…
thank you for your inputs! As a practice i started to rebuild the scene. i try to achive the exact same quailty, im not conserned yet on which device gonna run it smoothly. i have modeled the facade of the redish building on the left. just some cut and extrude on a plane, very simple. What texture size should u use? the…
Pretty melodramatic. I worked on some similar stuff recently, for the worn edges with lots of loose fibres, I made a horizontally-tiling "trim" texture of fibres and loose fabric, and when I wanted to add this to an edge of an existing cloth mesh I just extruded the edge out a bit, detached those new faces and mapped…
First of all thanks for your comment, and next: 1 - I'm focus on torso and back to improve my anatomy in these fields 2- I don't use any landmarks while im sculpting, I follow a lot of references like anatomy books and Grassetti's course. 3- I always start with a rib cage from which I extrude the rest of the body to…
I'd say pay attention to where you're spending your polys. The planks of wood that make of the bunch would of been 2 or 3 planes with a texture that has an alpha. You'd save a ton of polys that way. (Same goes for the wrought iron on the sides). The lamp post is uber-high poly, especially the rod that extrudes from the…