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Re: mbischof - wips
Reply by
Quack!
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Jan 2013
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3D Art Showcase & Critiques
I don't know why more people aren't saying this, but great job! It will be nice seeing this to continue to develop. Good stuff.
Re: abandoned train station [UDK]
Reply by
Alex04se
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Apr 2013
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3D Art Showcase & Critiques
hello After a long interval to continue working. Tested by train dDo plugin, and was very pleased, indeed, very facilitates job:)
4 results
Re: Unlimited Detail
Reply by
vargatom
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Oct 2012
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General Discussion
Yeah, this is still nothing, as everyone with just a little technical knowledge have predicted last year. And it will continue to get nowhere, too.
9 results
Re: Einar - A low poly hand painted character
Reply by
JensPatteeuw
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Mar 2016
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3D Art Showcase & Critiques
Another update :smile: Continued to work on the block out. The shoulder pad is still a big work in progress, and more of a placeholder at this stage.
Re: Monthly Noob Environment Challenge 1
Reply by
GerardM
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Oct 2012
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3D Art Showcase & Critiques
I started modeling a little part of the scene. I will continue modeling tomorrow and try to make the first textures as soon as possible.
Re: Handpainted luv by Cordero
Reply by
Cordero
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Aug 2016
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this time I painted on top of an old zbrush model I had! soon I shall continue on with my handpainting projects!
2 results
Re: DEDE_pig's Working Thread
Reply by
DEDE_pig
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Dec 2013
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3D Art Showcase & Critiques
Taking a break from my hectic job. Speed Sculpt for the win. Have to continue my Thor character soon :D
Re: Tehrobster's texturing Improvement Thread
Reply by
tehrobster2
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Jan 2013
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Hey thanks for the comment. I will take a look at tutorial , and I will continue to work on my texture and keep them coming guys!
2 results
Re: Halo 4
Reply by
flaagan
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Jan 2013
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New SO? YAY! Major props to 343 / MS / DE for continuing to release *FREE* content updates with storyline connected to it. :thumbup:
4 results
Re: UDK-Tomb Raider Based Environment
Reply by
XRevan23
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Feb 2012
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3D Art Showcase & Critiques
Thanks for the advice Assassin0323, yeah the lighting is defiantly not dynamic enough right now. So I'll continue to work on the light more.
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