I added the button to deatach the mag near the handle where the triger is as its way easier for the shooter to use it that way and i changed the mag shape to reasamble the shape of a mag. I would like to see what you think of it
Overall it looks awesome but I agree with the bowling ball and feet/legs. The legs make it look like his centre of gravity is behind him, you should be able to draw a line from the head to the heels with the character keeping balance. edit: The lower legs seem broken/rigid and there's no heel,
The big dog is hilarious! The video of it walking makes it look so derpy. The back leg is suppose to be on the side and the other leg is suppose to be hidden, but I am going to fix that and add another leg in the back. Ill prolly get rid of the reflection as well since it is too funky. Thanks for viewing! :]
I like the body sketch but the animal legs are very weird. You can't pick front legs and back legs from different types of animals imo, it doesn't work that way. (doesnt feel right :) ) Looking forward to sculpt though!
Magpouches are too small and you also dont stack 2 mag pouches over the other, as the ones below wont be easy to access or totally useless. the average grunt has 4 mag pouches with 2-3 mags per pouch.
Cheers, yeah the lettering was done in substance and I couldn't figure out how to make it softer :( and the edge merging did give me shading errors but there is probably another way to merge it. I'm guessing in terms of clean up you want to merge all edges that don't effect the silhouette of the model?
The legs have too many joints in them. He's got two ankles on either leg. If you take the heel and move it up to where the superfluous joint in the middle of the leg is, you'll be on the way to a character that works better. It'd feel a bit more natural if you bent the knees a bit too.
Could it be that you have objects with very similar materials? (roughly same mat ids and sharing same multi/sub material) -Does this happen with the merged or un-merged objects only or both? -Also are you naming your materials or leaving them to default? -Are you merging objects or using Xref?
Its worth going back and redoing but before that I would practice rendering on a smaller scale they materials you are looking for in the style you want. If you rendered a few shapes in the way the Iron Man you posted was, you would alleviate the pressure of trying to do a full character at once while building up a process.…
thats quality! I really like it. The face reminds me of a person I work with. The hair looks great! Crits: - Spec maps seem off, they are kind of shinny. On Treena's flesh it is ok because she could be in a hot humid place and kind of sweaty. But the same spec on the cloth parts is making her look like she's made out of…