It's worth pointing out that they have a proprietary engine and that there's no reason you cant store multiple vertex color sets in a model so they probably just do that for simplicity's sake. This is also what the slides suggest they did so I think it's a safe bet. The simplest option if you only have 4 channels is to do…
Hello, Our Standard Ad: http://www.gamedev.net/classifieds/item/4616-art-lead-animators-texturers-prmore-wanted-for-scifi-rts/ Project direct: http://www.moddb.com/mods/tiberium-secrets Thanks for your time and consideration, -Eric/Jist
I thought I should start a progression thread on this character. It is the second of a set of characters/armours I am making for a project called Renegade This is the concept, by Eric Ridgeway: And here's my progress so far: As always any crits or tips would be most helpful, thanks :) . Edit: Problem with dropbox it seems.
Front-page news. :) Also Epic Games are helping out with a donation of 1.2 million https://www.blender.org/press/epic-games-supports-blender-foundation-with-1-2-million-epic-megagrant/
still doesnt sound like typical max behavious but more like user error to be hones. so yeah as eric said, can your post your mesh? maybe even save the step before and after it breaks. just as you have it in max
Some time ago, before unity had a lightmapper there was a free lightmapper kit that included an FBX exporter named External Lightmapper Tool or something like that. Also, if you only need to open it in maya there is a pretty good maya exporter in the asset store. /eric
First off, apply a uvwmappingclear modifier and start again following what you've learned from Eric's link. The mesh you've imported isn't unwrapped by the sound of it and has defaulted upon import to a jumbled mess. That's why the green lines(uv seams are everywhere)
Hello, Eric Ramberg! Thanks for reply! I use standard quixel materials, material's textures itself is tiled fine, but when its go to project its scaled in different way so it dont match the project. Here is the pics, standard 2k texture:
Thank you Shanteez for asking this question, and thank you Eric Ramberg for answering!! I am always enthralled with the beautiful work I see on the Quixel site and then completely burned out by scouring the internet for some answer as to if this would ever come to the Mac. cheers
Eric, I don't have my Photoshop install program with me, so I will try it when I get home on Saturday, I'm sure it's something simple I'm overlooking, will keep you up to speed as it really does look a great program