A french retailer published their return rates for a variety of HDDs and SSDs a couple years ago. The information may be helpful: http://www.tomshardware.com/reviews/ssd-reliability-failure-rate,2923-3.html But no matter what drive you get, assume that it will fail. Because eventually it will. For desktops, I like to get…
CrunCH! I bet you could take it to 2900! Crunch in places you can't see or won't see, and collapse any that do not contribute the an outer silhouette. Fun looking prop so far! -Phil
This is an older article (PlayStation 2!) but the pics and text are great, worth a read. https://www.gamasutra.com/view/feature/2987/tool_postmortem_climax_brightons_.php?page=2
For Hero Academy we did as Odium suggested. I created a MaxScript that could import a folder of images as planes. Since we used a 2D game engine, I also created a MaxScript that exported the animations as 2D data. (Only XZ Position and Y rotations.) Video https://dl.dropbox.com/u/2904948/Sketches/jrm_Taunts.mov
Visit these 2 places if you get the chance: Český Krumlov - cute little tin soldier like town http://www.flickr.com/photos/santi_rf/290629045/ http://www.flickr.com/photos/santi_rf/292370145/ http://www.ckrumlov.info/docs/en/kaktualita.xml Kutna Hora - awesome ossuary...bone building. :)…
Morphs and BlendShapes are great, you have precise control over the shapes you need so you don't have the eyeball clipping through the lids, but they can be tech heavy and morphs aren't always a good idea for every face in every game/engine. Morphs can also be a problem with some eye sockets if they aren't modeled in…
Good evening with all Here I update my topic. then:P you think of it what of this small texture . In fact the first will be the final (finally I must improve some seams) and the second it is for the fun. here now I think that it is time to pass to another job http://img39.exs.cx/img39/3562/rendernormal1ig.jpg…
Thanks for the input guys, I took a 2 days break from work now I'm back on this thing. Yea it was for testing purpose :) Thanks and as for the softness its probably due to the lighting conditions and the fact that I haven't made a spec map for the wood yet. I've finished wrapping the wood frame around the mesh and stitched…