Here's a render of the completed high poly. Now to make, unwrap and bake the low poly. 8/12/2017 UPDATE: I've learned a lot by working on this asset but I am going to put it down and move on.
MODO | Edge Wrapper Keith on the Foundry forums has released a
free kit that is a must grab for MODO artists. Check out the video below to see
the tool in action. http://www.pixelfondue.com/blog/2017/5/7/modo-edge-wrapper
Some old 2017 WIP shots testing the materials. What work-in-progress stuff are you most interested in seeing? Shader setups? Modeling and texturing stuff? More of the skybox? Concept-art?
HI! Fond this awesome sculpture at Putty and Paint http://www.puttyandpaint.com/projects/2017 and decided to give it a try... It should be a speed sculpt, but it took me 12 hours... And a turntable: http://youtu.be/IFg00_gBPrs
We got throught the greenlit! And we are almost ready to release the game. Coming out on 10th january 2017. We also made punch of new levels: Here is the Steam Store Page.
old topic, but i have the same question, is there a feature in max 2017 that rese,bles Mayas move and sew? like for example if i want to get a grid like shell for a pipe that i flatten mapped before?
Apply this modifier before your Unwrap UVW https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-B47C4C6D-D1E5-49D4-9A26-A2625A427496-htm.html
Yeah, Viewport Canvas had so much potential and it is very convenient to use. Hope Autodesk fixes it. Seems a lot of ppl are complaining about 3dsmax 2017. I am still using 2014 version lol.