Hey man, heres a few things I do to keep things straight in PShop when I'm working on building concepts (most of what I've been doing here at work, so I've had a little time to come up with a process) 1.)Lay out your horizon and vanishing points using guides, as they can be dragged far off the canvas, and will remain…
Yeah so basically, when you perform some function in an app, it has a series of jobs it needs to finish. Let's say an action involves 3 jobs. The program splits these up and sends them to 3 cores. Job 1 and 2 take 2ms to finish and job 3 takes 4ms - core 1 & 2 will be in use for 2ms and will then wait on core 3 to finish…
i'm not sure whether i'm replying to this due to masochism, a warped sense of social justice or just morbid curiosity, i suspect the latter ... but ... here's an important thing : why do you think this takes you so long? Looking at your rusted truck scene, a reasonably competent 3d artist would be able to complete that in…
I don't mind answering questions. It helps me organize things in my head because I often have to explain these things to people. Huge stuff in the distance: So, you probably have a skybox. But, you want a huge object far, far away. You don't want to set your camera far clipping plane to something huge because that messes…
Better chance of getting a job in the NBA, wow....with those odds it makes it seem like you'd have to be pretty crazy to after this haha. I feel like this dark side of the industry is avoided around here because of how depressing it can be. Positivity is something more people want to spread, which I can totally understand.…
Hello people, A few months ago I built my own proprietary 3D engine in AS3. I built it purely to make games. And because it's proprietary and I don't have to factor in usability etc I focus 100% on speed. Dilligently. The results are good. It's significantly faster than commercial engines like Papervision, and actually…
Hi everyone I have a very anoying problem, I have my custom game, my custom pawn. When I right click within the editor and choose Play from Here, then It works perfectly and I got my character displayed on screen. But when I launch the game with the editor window ( like launching the game really ) my pawn is not visible,…
Hello Polycounters! Virtuos is looking for a Senior Technical Artist experienced with Unreal 3 and/or UE4. Your job will be working with both engines to help us port 2 to 3 games of a well known super hero franchise from current gen to Gen4. That's your chance to work with the latest hardware and the most awesome game…
I'm curious how long does it take for other artists to uniquely (no overlaps or mirroring) unwrap and pack the UVs of complex hard surface objects, say for example : . That is a personal example, and took about 6-7 hours for just unwrapping each object. As you can see it is not even packed efficiently or at a even texel…
Hello everyone and welcome to the Monthly Noob Challenge for the month of August. Hello everyone. We're back for yet another month of awesome environment art. The same rules as last month will continue this month. There will not be a prop challenge to maintain focus on the main environment challenge. Join our Skype group…