I use a lot of muscle magazines, and books (these are two I recommend:) [ame]http://www.amazon.com/Human-Anatomy-Artists-Andras-Szunyoghy/dp/084160178X/ref=sr_1_2?ie=UTF8&s=books&qid=1241148773&sr=1-2[/ame]…
Hey guys, i'm at it again!!! Working on a pbr shader based on the GGX formula that are floating around. Been looking at both UE4 and The Order 1866 tech papers. Everything seems to be going smoothly apart from one thing: the specular hot-spot only appears where the camera is, ie: it follows the camera around, when i would…
Nice work so far, but a quick look at some references i spotted a few areas that could use some tweaking. 1 - that line is too sharp 2 - i think it's too thin 3 - those shapes are a bit different compared to the reference (wireframe would be nice too) For the number 1 i did a quick paint over the reference with an example…
its funny he has 102 models in his devian art page, he is 24 according to his facebook page. lets say he is incredibly talented, has all the time in the world and needed 4 weeks for each model, that would take him 8 1/2 years of modeling without a break xD so what he wants to say he started with 15 1/2 all those projects?…
Ah yes, I meant edge wear / highlighting But now I realize you have it more prominent on the second texture variation image, the texture sheet looks pretty nice Just remember that there is less effect of wear on indent areas, try avoiding obvious visual elements that just go straight from a surface with one height to…
I'll bite! Some are birthday gifts but what the hey its the same thing :) New keyboard (had a veeeeery crappy LOUD one before) USB hub with audio jack (yeah these are cheap but damn i needed one, always lugging the PC back and forth plugging headphones in) Some awesome in-ear headphones! Assassin's Creed 2! yey! :) 12…
Hi scratchliquid, You can do this in 2 ways: 1) You bake 4K versions of your input maps, and then open the Reimporter -- plug in your new maps, make sure work resolution is 100%, and set texel density to double of what you currently have. When re-rendering the project you will now have nice and crisp 4K materials! 2) Open…
- Apply another UVW Unwrap modifier on top of your history stack, - Save your layout. Because it will attempt to reset it back to the default layout when you do the next step - Change the channel from 1 to 2, load your layout if you need to and arrange the pieces however you want for your new layout. - Save your new layout…