ok, here is initial concept: http://www.jasonchanart.com/gallery/2005/fanart/gnomes_big.jpg By Jason Chan, for World of Warcraft. And there is uvmapped model- next texturing. feel free to comment and critique that shit please, cheers!
Hello , I had been trying the last days to use Quixel and texture my big spaceship model with it , the model is high poly , but despite I have uvmapped every single pipe and bolt on the model I am finding really difficult to be able to assemble all the pieces into manageable textures , forst of all if I merge allpieces of…
You can still fix it easily, if you're willing to do redo UVmapping again. Simply delete half your model now. Remap it. Then mirrow your mesh, and put them back together.
i would like to be honored to uvmap prs phils latest model download here you can now skin the monster i have made a christmas monster i hope you like it
Ok what I need to do is , make a low poly model out of my supermillionaire model , and uvmap it , then get the normals and other maps from the high poly to apply on the lowpoly and put it into a game :) ...
This is a Chun Li model I have been working on I'm happy how the mesh ended up, but I was to lazy when making the UVmap so it didn't turn out too good. A leason well learned. Flat Texture
First of all thankyou for helping me .... I applied an opensubsd , I can upload the low poly but the uvmap will be different , because I used the subded one to catch the shape of the inlets between panels for the AO and uvmap that otherwise looked distorted once I applied the opensubd in render . My objective with DDO…
Your UVmapping is silly. You've mapped both sides of everything separately when as far as I can tell the model is perfectly symmetrical. You could remap it and go 1024x1024 and still have plenty of detail.
hey talbot its Arman :) i can see this image now :P anyways i like how it came out what i would do now is optimize the mail box and then uvmap and texture it.
pretty much as you move a vert to the left, it moves the vert also on the uvmap at the same time so the texture stays undistorted, theres certain instances that it is still unperfected.. but its still a damn handy toool