I haven't messed with painter sorry! But looks like Mesh got you the answer. No worries about the question, if you got an answer out of it, I am glad it could be facilitated here.
Hey guys, I realize its a bit incomplete, sorry I didnt specify that more clearly - dont worry im working on it and will be posting my progress as I add more stuff to the scene.
^^ Sorry man, but that scares me... I get worried when any woman becomes too fixated on marriage. For me, we're too broke to get each other gifts, so we've agreed not to try this year.
Yeah, what the hell. For a second you had me really worried. I'm both glad to hear it was only one guy and sorry for that one guy. I was really afraid of more competition and less jobs.
@ Polynaut - Sorry but this challenge is open to all skill levels. Once you have work of the quality to get a job you can worry about deadlines until then just finish what you can as best you can.
Sorry to hear about your fried graphics card. Hopefully Nvidia will reimburse you somehow. Thanks for passing on the info. Next time maybe go with fanless card, no need to worry so much about heat and zero noise.
I like it but I'm just worry about the top part of the skull... The face is more lower than the top of the skull. It seems to be a guy with a mask of the spartan soldat. But I'm sorry, I didn't foud reference picture of the head's side.
Thank you for reply!No worries, I bought a book of a scientist who analyzes videogames,in terms of aesthetics typography e.t.c Sorry,but this moment,I am very busy to write an analysis like this.Maybe in the future I will try to accomplish this
Are you even trying to match it's proportions or just doing whatever? I'm sorry but this is nowhere near the concept and if I were you Id start over from scratch. Worry about the big shapes and their relative size to each other.
Hey guys thanks! Sorry Darkleopard it was actually a Zbrush Dynamesh sculpt! I may retopo it but i'm not sure at this point. It was for a concept design class so it was more so just to get the idea out there without worrying about polys/limitations for now.