I think the lesson here is don't do per-pixel lighting on foliage. You might get the lighting looking OK if you tweak the vertex normals (my attempt here and here, not happy with it), but if there's self-shadowing the leaf-planes are not going to be good shadowcasters... too flat. Completely-unlit vertex-colored leaves…
*workaround found, check my 3rd post further down if you're struggling with positioning manually tweaked lights* Heya guys! First up Toolbag 3 is a magic tool, I'm loving the demo. However I'm thinking I'm missing something though because It's clunky moving lights, and when things are bad I've usually missed something. The…
Hey man. Im not a lighting boi by any means, but the first thing noticed with the lighting work on soul cave is that the lighting there accentuates all of the jagged and low poly edges. The cabin relight could maybe use some volumetric fog because right now the values on foreground are pretty much the same as in mid…
hydration, heat and lighting seem like the culprits here. as above drink more water and take regular breaks (also look at if you are lacking sleep and make sure to take breaks at home as well), even go outside a few times a day/walk around the block. light can also have a significant impact (for example right now its dark…
Started my first low poly hand painted weapon project loosely following Tyson Murphy's 3D Motive tutorial. The concept is by Maxwell Davenport https://suburbbum.deviantart.com/art/Blades-01-360511203 In the tutorial Tyson stresses getting the proper values down first and I have very little experience painting in lighting.…
Looks like TN too. It's not that you can't work with TN monitor, you just have to keep in mind that even a slightest turn in horizontal axis would give you wrong colors instantly , sometimes even when your just straighten your spine and neck and your eyes a few inches higher. But it's based on my last TN experience I had…
Thanks for the feedback! There's always something that needs improving. 1. I see what you mean, though I'm kind of partial to it myself. It's supposed to be a really rough unfinished aluminum or something really cheap. I wanted to give the appearance of a weapon that has had parts replaced over the years, hence the…
I think there should be more contrast in light and shadow, at the moment theres a lot of warm yellowish light in the scene but very little shadows apart from the door. I would make the small table the centre piece with the spot light and give the light emitting from the door a blue-ish tint for the sky and make the wine…
Hello Polycount members, This game is like a mix of Super Smash Bros, Brawlhalla, and Xenoverse. Only this game will feature indie characters from their respective games. It's very similar to smash bros in which the cast is from different games and so are the stages. I'll break down some of how the game will work: When…
Looking really good considering the progress I've seen you make on Discord. In shot #3 I would say to watch out for the lighting you have coming from two different directions. You've got a shadow-caster coming from the right side, but the left side is just as equally illuminated. You might want to see how that render looks…