@illumisanic As other people have said, you're doing it now! Post your work and be open to feedback, and comment on other peoples stuff too, do game jams, make friends. There is also the route of joining various game dev discords where people are discussing the industry and trying to get feedback, a lot of times for me…
Here's a chance to show polycount some diversity. Keep the images decent sized. Photos of your stuff or other game artist's in galleries is always cool. Don't be afraid to post some works-in-progress. No photoshop stuff unless its a print, also tell us a bit about the piece, I guess you can post some older pieces you…
Great references, looking forward to seeing where you go with this. It could have been good to post your very first steps here, to get feedback before heading down the full baking path. I feel like the overall design of the head is not working as well as it could. For example, this head looks like it is well-grounded in…
Hi again. :) A small update. I've added a baked lowpoly for the tracks cover and two types of jerrycans in the back, but now I feel that I've hidden all the beauty beneath it. Maybe I'll try to make two variants of the model in the end, one with the tracks covered and one without the cover, hope the UV resolution will be…
well, if you REALLY want to get technical, these post counts are only since the forum reset. I'm sure we were waaaayyyyyy past 1000000 post counts long ago.
@Eric Chadwick Thank you! Im having alot of fun messing with this, especially at this stage where everything is really coming together visually. Also yes that gif is super helpful! Ill mess around with how I can get a similar effect with my post processing next time I work on this!
Ups.. didn't see this before posting in "How the f.." .. :sweat_smile: But found almost the same model :grin: Hmm.. how do analyze usually any form.. and yes "simplifying" a form and subdividing it "later" helps. Also "retracing" some outline and connecting to faces can be a way to get some proper base to refine later.…
Hello members of the forum, my name is Rojigami and I'm thrilled to be making my first post here. I'm a student who wishes to get better at sculpting with ZBrush and I'd like to hear tips and feedback from more experienced users. As an anime fan and and a follower to the One Punch Man, I am fascinated with a particular…
Also there is 7 days trial but i need send it personally! People who interested please write here - https://www.linkedin.com/posts/rufatmelikov_inviting-artists-to-a-7-day-free-power-test-activity-7463722994356576256-i_t5
Hey everyone! Just wanted to share a quick update on this project. I was recently invited by the 80 Level team for an interview and a deep-dive technical breakdown of this environment. Since it turned out to be a massive 19-page piece, I won't cross-post the entire text here, but I really wanted to share the link with the…