NOTE: look to the bottom of the thread for updates on the script I wanted to locally scale some UV shells and found that Maya didn't have the functionality so i wrote a script to do it. I included a lot of info about the script so people can use it to learn about splitting an array, appending to an array, get min and max…
i got the value wrong its the on-off not a number value :) make sure your adjusting smooth uv's and turn it off , not continuity. continuity has the numerical value and adjusts the smoothness of subdivision.
Ha, you guys crack me up :P Got it down to 75 seconds in Modo on one pass still pretending to type numbers into the numeric fields which are the same from doing it several times.
Damn this worshop has became to small place for this number of items, I man that it need some new way to show more items on first page. Big nuber of items never get seen by people.
I'm unhackable...I'm part of the trusted USA people. All my numbers are good. Even down to the paid off student loans numbers. Mental breakdown is standard! I swear it's use the cocaine and get the easy and everything given life out there in USA. HATE IT ! Honesty and truth is not without it being satirical. Know thy…
Failing is a huge part in how I learned this stuff. I can't count how many times I've locked up my machine with a bad while loop. Yeah, I'll have it where it explains what it's doing and why. I comment a lot :D An example: using UnityEngine;using System.Collections;// the class ghostMovement HAS TO BE THE SAME NAME AS THE…
But what if the T&A is skanky and overly made-up? What if the huge robot battles are poorly choreographed and use terrible camera angles? What if the special effects are obviously being used to distract from the films numerous flaws. I am willing to bend a little on the first Transformers movie. As lackluster as it was, it…
Hey fellow Polycounters, I am very happy to announce that SceneMate a tool I have been working away at, is available for purchase! Asset Store Link: SceneMate Website Link: SceneMate Dramatically increase workflow speed with SceneMate. SceneMate is a collection of workflow enhancing tools all in one easy to use package.…
If reviewers actually had any kind of pride in their writing they'd get rid of the stupid numerical score all together, which would kill Metacritic. But nope, gotta have that big shiny number so mouth breathers know which games are "bad."
That number is the average luminance of the scene, which is the "intensity of light being emitted from a surface." Using a pure white, no specular material on a plane perpendicular to the light direction helps get the brightest value from the scene, which is what we're basing all of this on. Make sure you have all other…