Hi guys! I was wondering if I could get someone to tell me what I should add / delete from my portfolio!https://www.artstation.com/nikitasineiko I aim to get a proper job in the 3D industry - the goal is 3D Environments, but I believe I should display proof that I can do 3D Props & Tech Art to state I have the skills to do…
Apply Here! Telltale is seeking a new User Interface Designer to join our talented UI team. Telltale Games is making award-winning, narrative-driven games set in the popular worlds of The Walking Dead, Minecraft, & Batman to name a few. These successful properties demand a premium user interface, and the UI team within…
ideas are more important than realism in my opinion, you can have unlimited resources and still make a game thats all eye candy but fun is .... i really hope that in the future new genres are implemented, new AI interface ( like a city full of people and they all interact, instead of standing and await us to beat the crap…
Hold Shift > Then right click > Then under the Split Menu its next to interactive split :) I just noticed its no longer under the edit mesh menu or on the shelf :( i hope they don't remove or over write this with the new one. In your tool settings you can set the snapping tolerance to match that off the Interactive split,…
Greetings all, my name is Raymond Jacobs owner of Ethereal Darkness Interactive creators of Morning's Wrath and The Lost City of Malathedra We're currently working on Morning's Wrath: Caverns of the North (Morning's Wrath 2), and are in need of a few talented individuals who would like to assist in the creation of art…
http://www.polyboost.com/ Now works with max 9. Features: PolyShift Interactive transform tool to freeform shape an object by moving vertices around in screenspace with adjustable falloff effect. Makes it very easy to make quick changes to the overall shape of an object. Quadrify Remove triangulation in model…
Sentinal Interactive are looking for talented artists willing to take upon the role of Junior Texture Artist and/or 3D Modeler. All candidates should be able to demonstrate exceptional texturing skills. Tasks will include: Hard-surface texturing of Aircraft, Armor, Stationary, Weaponry and Architecture. Organic Texturing…
Hello and welcome to Polycount! The primary language here is English, so it's best to translate your text before posting. It's not a strict rule here, but it will improve the likelihood of you receiving more interactions and feedback, because pre-translating into English will remove a barrier for people. I like these…
I am trying to render animation with Xgen Interactive Groom Splines. I use Arnold renderer and aiHair shader uses aiUtility with primitive ID connected to ramp for randomization the hair color. The phoblem is that while rendering on every frame it has another primitive ID positions. So I have a flickering in animation. I…
Agreed with Flat Face. Definitely think about the context that you envision for this asset. Think about how much screen space it will take up and how the player will interact with it. e.g. will it take up the whole screen and will the player get to visually analyse it for as long as they want? or will it be a small prop…