Hey Glynn, this isnt exactly how Epic dose modular assets for gears/ut3. For the most part for there floors and for some parts of there walls they use tiling textures on BSP and break up the edges/boring sections with modular assets. When they do use a modular floor asset that butts up against another to tile like you have…
Scale on engine import oh god @kio I can imagine the pain. I wonder how the texel density work in that scenario. @OccultMonk woah no no mate 200 generic units (system units set to 1unit =1 meter) I do it for all my work, 200 units for me = 2m (200/100=2m) in Unity. Like I said I either scale it down before export or I…
Thanks Eric. At this point I gotta say it's not hard per-se it's just super precise and there's no real half arsing because it looks dumb and inaccurate otherwise. Super fun challenge however. But yeah the payoff so far is huge. You learn so much because you actively research the parts and then recreate them. That's…
A partial list of Art Institute of Dallas Graduates Pulled from my LinkedIn Contacts list. I am sure I have missed many people. Newest jobs listed first. Read into it what you will. Adel Abada: Sony Pictures Imageworks, Pixar, Weta Digital, Framestore CFC Bret St.Clair: Sony Pictures Imageworks, Centropolis Jason Johnston:…
If you wonder where I've been the past month, know you know. I went with some friends and made some ref and texture pics. Also some nice art pics of the many musea Portugal has to offer. you realy should go there some day! textures (you can request the high res versions if anyone is interested.)…
Hi @Eric Chadwick , after some test the problem coming for the "Cull back faces". Should I duplicate the faces instead of disable the cull back face ? and thanks again for this epic support dude !
I still regulary listen to the the final fantasy sound tracks espically Final Fantasy 8 there is some epic music in that game! [ame] http://www.youtube.com/watch?v=V4jvol20r6Y&feature=related[/ame]