I have created some hair for my character using Xgen and am looking to make some renders preferably in Marmoset. I've textured my model in Substance painter and was wondering how I can render the model without the use of hair cards? Hair cards seem like such a pain in the ass and I would like to just render the xgen hairs…
I'd say it's not worth it to use LLM's for the vast majority of current use cases across *all* of the possible uses of AI. The main reason boils down to it being a short term "gain" for long term loss. When you use gen ai you are outsourcing thinking to it (for example you use it to generate concept art, the questions of…
Don't forget that current hardware's leap isn't as big as the last gen's jump in power due to economic reasons. I remember Tim Sweeny urging for the extra power to make a lot of the "next gen" features we were promised come true. But ultimately MS and Sony just couldn't afford to take the same kind of risk they did at the…
I think an alleyway is more than acceptable for an art test. I think it takes more effort to craft a believable next gen character than it does an alleyway. I did an alleyway for my portfolio. 2.5 days of work, more than 8 hrs a day. *Edit* They get about 100 requests a week for these damn tests and spam them to tons of…
List of current Gen Games Engines, Xbox One & PS4 UDK Master Thread - Unreal Development Kit Unity Master Thread Crysis Sandbox Editor [ame=" https://www.youtube.com/watch?v=R9yVV6g3q7g"]Battlefield 4: Official Frostbite 3 Feature Video - YouTube[/ame] The Division Gameplay - Snowdrop Engine Trailer VGX 2013…
Hey all, new user here, I am working on a personal project in which I am attempting to recreate a Duck with her Ducklings as realistic as I can make them. I am using Xgen with Maya. I've managed to get some basic feather clumps blocked in but since this is my first time tackling Xgen and any kind of hair/fur sim, I've hit…
regarding the xgen scalp. i found it to be better to just use masks/ids for this and do the actual hair color roughness and normals in substance painter or photoshop using those masks. the baked down xgen always looked kinda shit. but the same hair baked down with random normal values softly blended into the texture looked…
Hey. I’m upgrading my old i7 6800k 4 core 8 thread pc. I’m looking to get either a 3900x or 3950x. (Not sure I want to go for the newer gen ryzen as I want to keep as much of my build and just upgrade what I need). My current build works perfect for all the usual stuff (modelling, zbrush/texturing) it just doesn’t cut it…
3D Painting with Ben Mathis: Next-Gen Artisan and Pipeline Specialist Ben Mathis is a veteran in the gaming industry, contributing to over ten popular video game titles including GUN, Elder Scrolls IV: Oblivion, and Tony Hawk Project 8. Mathis will show how to create custom 3D textures - from reference material to…