Doing an art test for a local studio and have to model an old keg with a 1.5k poly limit, 2k textures, and the cork at the top had to be new. Still working on it and was wondering if anybody would be able to critique what I've done so far. First art test and am honestly extremely nervous.
I managed to make all the changes I wanted but I still have a piece of code to correct. Currently if you select a bone in the viewport, the popup Skintools don't follow. You have to select the bone in Skintool's list to change the weight of a vertex. I'm looking since yesterday, but I feel that it's beyond my capacity with…
Will have to find a local ASDA (loads of Tesco and Sainsbury's, but not a single ASDA). Local pub serves Schneider Weisse on tap. Slightly "heavier" than other weiss beers, but still really good on tap. Gives a really terrible hangover though.
I think you could do something like this:on myRollout moved newPos do( local pNewPos = dotNetObject "System.Drawing.Point" newPos.x newPos.y local scrBounds = (dotNetClass "System.Windows.Forms.Screen").GetBounds pNewPos) GetBounds will return the bounds of the screen at the given coordinates.
https://www.artstation.com/artwork/39J43E A personal project in which I tried a modular way of building a house. In the future using these assemblies I want to make a small location. Something like a Viking village, where this house could be used, maybe by the local Jarl Good day everyone!
Does anyone have suggestions about how to find local artists to help on a game project? Finding people online isn't that hard but finding people located nearby is turning out to not be as easy. I'm the only artist on the project right now and its killing me trying to keep up with the project along with life. I'm looking…
Local subdivisions have always been intense, especially when Level 0 is already pushing several million polygons. Probably because unlike straight up subdivision, local subdivision has to try and make the topology flow into the remaining 99% of the model along whatever crazy outline is specified. Personally I'd rather work…
Sort of. Since directional light sources in Blender point usally in -Z direction (in their local space) you can use that, normalized, as a direction vector. The "Edit Drivers" popup has the option to get location data either in world-space or local-space. So, by rotating the Sun object, like you would normally do to…