Here is a character model I made inspired by the Trolls movie series. I was practicing making hair like this for the first time. https://www.artstation.com/artwork/8BdV2x
Hello people! I'm an experienced freelancer 3D Character Artist looking for freelance jobs. Both long & short-term projects. Specialized in realistic style, game ready characters (low-poly), and likeness portraits. Skills: Organic and non-organic modeling from scratch; solid anatomy knowledge; High detailing realistic…
Heavy instancing of static meshes should be pretty trivial with nanite, not sure how unreal 5 deals with big crowds =X About more realism I think the demos unreal put speaks for themselves ; I think about the matrix "realtime immersive short film" or even the very first tech demo showcasing lumen & nanite running dosens of…
This is character outfit that I have created as part of freelance contract. After project was completed, I did some rework to improve it and this is the result so far. I'm still trying to improve it here and there so any feedback would be great.
CLIENT: ALEX PROJECT: 3D CHARACTER RIGGING CATEGORY: 3D DEVELOPMENT Rigging is Build
a control structure for items that need movement, like characters, so 3D Character Animators
can bring them to life in the game. Specifically,
Character Rigging Service
refers to the process of creating the bone structure of a 3D model.…
I'm in the early stages of a project and need a proof of concept model for a player character. I'm looking for a stylized, painterly art style, but specifics aren't laid down yet so you'll have freedom there. Reference pictures for tonal goals and the proportional ratio between human half and horse half will be shared upon…
So, I am searching for some threads about character clothing, such as modeling. I'd like to have several outfits and things for players to put on their character. I know that the textures can be swapped on the clothing models, but I'm talking about entirely different clothing that would need different shapes, and it's too…
Hello fine folks of Polycount, I'm looking for some advice on how to pick concepts to work off of that are appealing to recruiters and the artstation community to get noticed and hopefully network and find opportunities. I've made 2 finished portfolio pieces so far (that are far, far far from perfect) but even in their…
Your character is solid! when you say it isn't working, It might be helpful for you to put it into words what isn't feeling right. I would honestly say though, try and wrap up this character and do another. This sort of thing you just need to do a lot of, and you will naturally improve. Like if you were to say aim to do…